N e s s 3 Posted August 25, 2016 can someone help me i need: 1. a warp portal will appear in certain coordinate point in prontera (for example in the middle of prontera) (onclock) 2. that warp portal will warp players to a specific map (for example izlude) 3. then after 5 mins all players in that specific map will be sent to their respective save point or specific coordinate point. 4. then the warp portal summoned on the first step will be invisible. Quote Share this post Link to post Share on other sites
0 wallaby 1 Posted August 25, 2016 You can prolly reuse the Poring Catcher script... Kinda similar to what you're looking for... Quote Share this post Link to post Share on other sites
0 bWolfie 139 Posted August 25, 2016 (edited) This should do the trick: http://pastebin.com/LW96X5dV By default (OnInit), the warp will not show. At 0000, the script will enable the warp (called 'warp kicker'). After 5 minutes (OnTimer300000), the warp will be disabled. And everyone from izlude 0 0 to izlude 300 300 will be warped to amatsu 200 200. edit: please change FAKENPC to FAKE_NPC - script Warp Kicker FAKE_NPC,{ OnClock0000: enablenpc "warpkicker"; hideoffnpc "warpkicker"; initnpctimer; end; //After 5 minutes OnTimer300000: disablenpc "warpkicker"; hideonnpc "warpkicker"; areawarp "izlude",0,0,300,300,"amatsu",200,200; stopnpctimer; end; OnInit: disablenpc "warpkicker"; hideonnpc "warpkicker"; end; } prontera,150,150,0 warp warpkicker 2,2,izlude,150,50 Edited August 25, 2016 by True Zeal Quote Share this post Link to post Share on other sites
0 N e s s 3 Posted August 26, 2016 This should do the trick: http://pastebin.com/LW96X5dV By default (OnInit), the warp will not show. At 0000, the script will enable the warp (called 'warp kicker'). After 5 minutes (OnTimer300000), the warp will be disabled. And everyone from izlude 0 0 to izlude 300 300 will be warped to amatsu 200 200. edit: please change FAKENPC to FAKE_NPC - script Warp Kicker FAKE_NPC,{ OnClock0000: enablenpc "warpkicker"; hideoffnpc "warpkicker"; initnpctimer; end; //After 5 minutes OnTimer300000: disablenpc "warpkicker"; hideonnpc "warpkicker"; areawarp "izlude",0,0,300,300,"amatsu",200,200; stopnpctimer; end; OnInit: disablenpc "warpkicker"; hideonnpc "warpkicker"; end; } prontera,150,150,0 warp warpkicker 2,2,izlude,150,50 ill try this one master true zeal! Quote Share this post Link to post Share on other sites
0 N e s s 3 Posted August 27, 2016 This should do the trick: http://pastebin.com/LW96X5dV By default (OnInit), the warp will not show. At 0000, the script will enable the warp (called 'warp kicker'). After 5 minutes (OnTimer300000), the warp will be disabled. And everyone from izlude 0 0 to izlude 300 300 will be warped to amatsu 200 200. edit: please change FAKENPC to FAKE_NPC - script Warp Kicker FAKE_NPC,{ OnClock0000: enablenpc "warpkicker"; hideoffnpc "warpkicker"; initnpctimer; end; //After 5 minutes OnTimer300000: disablenpc "warpkicker"; hideonnpc "warpkicker"; areawarp "izlude",0,0,300,300,"amatsu",200,200; stopnpctimer; end; OnInit: disablenpc "warpkicker"; hideonnpc "warpkicker"; end; } prontera,150,150,0 warp warpkicker 2,2,izlude,150,50 hey sir i would like to know what is the meaning of these lines: areawarp "izlude",0,0,300,300,"amatsu",200,200; // what is the purpose of "izlude",0,0,300,300? prontera,150,150,0 warp warpkicker 2,2,izlude,150,50 // what is the purspose of 2,2,izlude,150,50? Quote Share this post Link to post Share on other sites
0 Legend 43 Posted August 28, 2016 @ness: areawarp "izlude",0,0,300,300,"amatsu",200,200; // what is the purpose of "izlude",0,0,300,300? *areawarp("<from map name>", <x1>, <y1>, <x2>, <y2>, "<to map name>", <x3>, <y3>{, <x4>, <y4>}) prontera,150,150,0 warp warpkicker 2,2,izlude,150,50 // what is the purspose of 2,2,izlude,150,50? <from map name>,<fromX>,<fromY>{,<facing>}%TAB%warp%TAB%<warp name>%TAB%<spanx>,<spany>,<to map name>,<toX>,<toY> Quote Share this post Link to post Share on other sites
0 N e s s 3 Posted August 28, 2016 thank you @legend Quote Share this post Link to post Share on other sites
can someone help me
i need:
1. a warp portal will appear in certain coordinate point in prontera (for example in the middle of prontera) (onclock)
2. that warp portal will warp players to a specific map (for example izlude)
3. then after 5 mins all players in that specific map will be sent to their respective save point or specific coordinate point.
4. then the warp portal summoned on the first step will be invisible.
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