There is some great information here and I have to thank GM Ocean for their awesome beginner guides. Alas, I am stuck. I've been working on a script based on rachel sanc + some of the newbie trade guides to collect a set amount of coins, save the number, and once the number is reached, it'll increase the rates of the server. If I reset the npc, it'll work just fine but when I reset the server, it'll remember the last number saved but won't continue to update.
// Script is supposed to take an instance item from player.
// Once a set number of that instance item is accumulated
// Rates will increase temporarily
//
//= - Variable in use: have_donated_g (0 no/1 yes)
//= - Variable in use: $rate_donate (max 10000)
prontera,160,180,4 script Coin 4_M_LAZY,{
.@npc_name$ = "[^FF0000 Lazy Leveler ^000000]";
if (have_donated_g == 0) {
mes .@npc_name$;
mes "Give me";
while ( .@i < getarraysize(.required_items)) {
mes ""+ .required_amount[.@i] +"x "+ getitemname(.required_items[.@i]) +"";
++.@i;
}
next;
switch(select("Yes", "No WAY!!")) {
case 1:
callsub G_Donate, 1, getitemname(.required_items[.@i]) +" x"+ .required_amount[.@i];
break;
case 2:
mes "Stingy!";
break;
}
close2;
end;
}
else {
mes .@npc_name$;
mes "Welcome back " + strcharinfo(PC_NAME) + "!";
mes "Any more coins?";
switch(select("Yes", "No WAY!!")) {
case 1:
callsub G_Donate,1, getitemname(.required_items[.@i]) +" x"+ .required_amount[.@i];
break;
case 2:
mes "Stingy!";
break;
}
close2;
end;
}
G_Donate:
mes .@npc_name$;
mes "So, " + strcharinfo(PC_NAME) + "...";
mes "I just want to make sure,";
mes "You want to donate "+getarg(1); //.required_amount[.@i] +"x "+ getitemname(.required_items[.@i]) +"?";
next;
if (select("No", "Yes") == 1) {
mes .@npc_name$;
mes "Oh, I see.";
close2;
end;
}
if ((countitem(.required_items[0]) >= .required_amount[0])) {
$rate_donate +=getarg(0);
while (.@j < getarraysize(.required_items)) {
delitem .required_items[.@j], .required_amount[.@j];
++.@j;
have_donated_g = 1;
next;
}
if ($rate_donate > 9999) {
mes .@npc_name$;
mes "Thanks so much for";
mes "your donation!";
return;
}
else {
.@remaining = 10000-$rate_donate;
mes .@npc_name$;
mes "Thank you so much!";
mes "we need "+.@remaining+" more donations!";
next;
mes .@npc_name$;
mes "Come back and donate more!";
return;
}
}
else {
mes .@npc_name$;
mes "You don't have all the required items.";
return;
}
close2;
end;
OnInit:
setarray .required_items[0], Ancient_Gold_Coin;
setarray .required_amount[0], 1;
end;
}
Any help is appreciated
p.s. I already have the rate increase coded but I want to get the counter working before putting them together.
**edit**
Turns out it works, I was just not shutting down the server correctly so nothing was saving /swt
Hi All!!,
There is some great information here and I have to thank GM Ocean for their awesome beginner guides. Alas, I am stuck. I've been working on a script based on rachel sanc + some of the newbie trade guides to collect a set amount of coins, save the number, and once the number is reached, it'll increase the rates of the server. If I reset the npc, it'll work just fine but when I reset the server, it'll remember the last number saved but won't continue to update.
Any help is appreciated
p.s. I already have the rate increase coded but I want to get the counter working before putting them together.
**edit**
Turns out it works, I was just not shutting down the server correctly so nothing was saving /swt
Edited by tampicosShare this post
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