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Petey Pablo

Cluckers automated event

Question

Help me to make automated this cluckers event. Thanks

 

//===== Hercules Script =======================================
//= Cluck! Cluck! Boom!
//===== By: ==================================================
//= Keale
//===== Current Version: =====================================
//= 1.2a
//===== Description: =========================================
//= Click the chicken and try retrieve the item at a low
//= chance. If you fail he will nuke, freeze, stone,
//= stun, or make you fall asleep.
//= The prize is configurable and triggered by the NPC.
//===== Additional Comments: =================================
//= 1.0 First release.
//= 1.1 Using 'switch rand' instead.
//= 1.2 Cleaned and standardized. [Euphy]
//= 1.2a Switched 'atcommand' to 'unitskilluseid'.
//============================================================


prontera,156,219,4    script    Cluckers    4_NFCOCK,{


    set .@GMAccess,80;    // GM level required to access NPC


    if (.startcluck) {
        specialeffect2 2;
        switch(rand(15)) {
            case 0: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;
            case 1: npctalk "Cluuuuuck!~"; break;
            case 2: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;
            case 3: sc_start SC_FREEZE,10000,0; break;
            case 4: npctalk "CLUUUUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;
            case 5: sc_start SC_SLEEP,10000,0; break;
            case 6: sc_start SC_STONE,10000,0; emotion 29; break;
            case 7: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;
            case 8: npctalk "Cluck! CLUUUCK!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;
            case 9: sc_start SC_STUN,10000,0; break;
            case 10: sc_start SC_SLEEP,10000,0; emotion 29; break;
            case 11: npctalk "Cluck! Cluck!"; break;
            case 12: sc_start SC_STUN,10000,0; break;
            case 13: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;
            default:
                if (rand(50) < 4) {
                    npctalk "WOOF!...........";
                    specialeffect2 72;
                    announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;
                    getitem $cluck_item_id,$cluck_item_amount;
                    set .startcluck,0;
                } else {
                    npctalk "Cluck! CLUUUCK!!";
                    unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1;
                }
                break;
        }
        end;
    }
    mes "[Cluckers]";
    if (getgmlevel() >= .@GMAccess) {
        mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";
        mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";
        next;
        while(1) switch(select("Start Event", "Check Prize", "Set Prize", "Not today Cluckers")) {
            case 1:
                mes "[Cluckers]";
                mes "CLUCK! ^FF0000~Sure thing!~^000000";
                emotion 33;
                close2;
                announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue;
                initnpctimer;
                end;
            case 2:
                mes "[Cluckers]";
                mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000";
                next;
                break;
            case 3:
                mes "[Cluckers]";
                mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000";
                input $cluck_item_id;
                next;
                mes "[Cluckers]";
                mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";
                input $cluck_item_amount;
                next;
                mes "[Cluckers]";
                mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";
                emotion 33;
                next;
                break;
            case 4:
                mes "[Cluckers]";
                mes "Cluck cluck cluck...";
                close;
        }
    }
    mes "Cluck cluck! Cluuuuuck?";
    mes "Cluck....";
    close;


OnTimer10000:
    announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue;
    end;
OnTimer20000:
    announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue;
    end;
OnTimer30000:
    announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue;
    end;
OnTimer40000:
    announce "GO! Click the chicken to get the prize!",bc_blue;
    stopnpctimer;
    if (!$cluck_item_id) set $cluck_item_id,512;
    if (!$cluck_item_amount) set $cluck_item_amount,1;
    set .startcluck,1;
    end;
}

 

 

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//===== Hercules Script =======================================

//= Cluck! Cluck! Boom!

//===== By: ==================================================

//= Keale

//===== Current Version: =====================================

//= 1.2b

//= (Aeromesi) Added automation to this event script every hour, you can still enable it yourself if you choose to.

//= Also added reminders in-case a player doesn't know about the event if it's active every 15,30,45 minutes in an hour.

//===== Description: =========================================

//= Click the chicken and try retrieve the item at a low

//= chance. If you fail he will nuke, freeze, stone,

//= stun, or make you fall asleep.

//= The prize is configurable and triggered by the NPC.

//===== Additional Comments: =================================

//= 1.0 First release.

//= 1.1 Using 'switch rand' instead.

//= 1.2 Cleaned and standardized. [Euphy]

//= 1.2a Switched 'atcommand' to 'unitskilluseid'.

//============================================================

prontera,156,219,4 script Cluckers 4_NFCOCK,{

set .@GMAccess,80; // GM level required to access NPC

if (.startcluck) {

specialeffect2 2;

switch(rand(15)) {

case 0: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;

case 1: npctalk "Cluuuuuck!~"; break;

case 2: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;

case 3: sc_start SC_FREEZE,10000,0; break;

case 4: npctalk "CLUUUUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;

case 5: sc_start SC_SLEEP,10000,0; break;

case 6: sc_start SC_STONE,10000,0; emotion 29; break;

case 7: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;

case 8: npctalk "Cluck! CLUUUCK!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion 23; break;

case 9: sc_start SC_STUN,10000,0; break;

case 10: sc_start SC_SLEEP,10000,0; emotion 29; break;

case 11: npctalk "Cluck! Cluck!"; break;

case 12: sc_start SC_STUN,10000,0; break;

case 13: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;

default:

if (rand(50) < 4) {

npctalk "WOOF!...........";

specialeffect2 72;

announce "[Cluck! Cluck! Boom!] " + strcharinfo(0) + " squeezed out the prize! Well done!",0;

getitem $cluck_item_id,$cluck_item_amount;

set .startcluck,0;

} else {

npctalk "Cluck! CLUUUCK!!";

unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1;

}

break;

}

end;

}

mes "[Cluckers]";

if (getgmlevel() >= .@GMAccess) {

mes "Cluck cluck! Cluuuuuck? ^FF0000~Hi GM " + strcharinfo(0) + ", Wanna play today?~^000000";

mes "Cluck cluck... CLUCK! ^FF0000~Just tell me what to do!~^000000";

next;

while(1) switch(select("Start Event", "Check Prize", "Set Prize", "Not today Cluckers")) {

case 1:

mes "[Cluckers]";

mes "CLUCK! ^FF0000~Sure thing!~^000000";

emotion 33;

close2;

OnCluckerBegin:

announce "[Cluck! Cluck! Boom!] is about to start in Prontera!",bc_blue;

initnpctimer;

end;

case 2:

mes "[Cluckers]";

mes "Cluck, cluck cluck... Cluck! ^FF0000~The current prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +".^000000";

next;

break;

case 3:

mes "[Cluckers]";

mes "Cluck cluck? Cluck??? ^FF0000~What should the prize for winning be? Please input the ID.~^000000";

input $cluck_item_id;

next;

mes "[Cluckers]";

mes "Cluck? cluuuck? ^FF0000~How many if this item should I give away?~^000000";

input $cluck_item_amount;

next;

mes "[Cluckers]";

mes "Cluck cluck..? Cluck. ^FF0000~So, the prize is^000000 ^008000"+ $cluck_item_amount +" "+ getitemname($cluck_item_id) +"^000000? ^FF0000Great.~^000000";

emotion 33;

next;

break;

case 4:

mes "[Cluckers]";

mes "Cluck cluck cluck...";

close;

}

}

mes "Cluck cluck! Cluuuuuck?";

mes "Cluck....";

close;

OnTimer10000:

announce "Please hurry behind the fountain if you want to play with the crazy chicken!",bc_blue;

end;

OnTimer20000:

announce "Cluckers has eaten one of my items! I'm too scared to retrieve it!",bc_blue;

end;

OnTimer30000:

announce "Click the insane chicken and try squeeze out the item, if you're lucky you'll win! Are you ready?",bc_blue;

end;

OnTimer40000:

announce "GO! Click the chicken to get the prize!",bc_blue;

stopnpctimer;

if (!$cluck_item_id) set $cluck_item_id,512;

if (!$cluck_item_amount) set $cluck_item_amount,1;

set .startcluck,1;

end;

OnMinute00:

donpcevent strnpcinfo(0)+"::OnCluckerReminder";

donpcevent strnpcinfo(0)+"::OnCluckerBegin";

end;

OnMinute15:

donpcevent strnpcinfo(0)+"::OnCluckerReminder";

end;

OnMinute30:

donpcevent strnpcinfo(0)+"::OnCluckerReminder";

end;

OnMinute45:

donpcevent strnpcinfo(0)+"::OnCluckerReminder";

end;

OnCluckerReminder:

if( !.startcluck ) {

end;

} else

announce "[Cluckers] Event is still active",bc_all; //Reminders

end;

}

 

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