Uhm, I guess i already asked alot of person regarding this one.
Description:
EDP was changed a bit as follows: if your Aspd is less than the max (197), then it will be just as normal. However, if it is 197, then Level 5 EDP will reduce the Aspd by 2 no matter what and Level 4 EDP by 1. Level 3 and below will not reduce the Aspd at all.
What im trying is to add a code where to check if the "player has 197 ASPD", been trying some codes but it aint working.
status.c code
// Custom EDP ASPD Cap
// If Level 1 - 3 = 197, Level 4 = 196, Level 5 = 195
if (sc->data[SC_EDP]) {
if (sc->data[SC_EDP]->val1 == 5)
bstatus->amotion = cap_value(i,2000-195*10,2000);
else if (sc->data[SC_EDP]->val1 == 4)
bstatus->amotion = cap_value(i,2000-196*10,2000);
}
Uhm, I guess i already asked alot of person regarding this one.
Description:
EDP was changed a bit as follows: if your Aspd is less than the max (197), then it will be just as normal. However, if it is 197, then Level 5 EDP will reduce the Aspd by 2 no matter what and Level 4 EDP by 1. Level 3 and below will not reduce the Aspd at all.
What im trying is to add a code where to check if the "player has 197 ASPD", been trying some codes but it aint working.
status.c code
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