how can i prevent the character for abusing the fishing.. in my case my fishing script is just click the fishing hole then leave your character.. all night long.. how can i prevent that?? here is my fishing script
prontera,160,172,0 script Fishing Hole 723,{
//Fishing rod
set .@Rod,2764;
//Fishing Lure
set .@Lure,2775;
//Auto-Fish
set .@Auto,1;
//Auto-Fish on Fail
set .@AutoFail,1;
Fish:
if (isequipped(.@Rod)) && (isequipped(.@Lure)){
specialeffect EF_BUBBLE,"Fishing Hole";
dispbottom "[Fishing] Casting...";
set .@fcast,15;
if (isequipped(2550)) { //Fisher's Muffler
set .@fcast,.@fcast - 2;
}
if (isequipped(2443)) { //Fisher's Boots
set .@fcast,.@fcast - 2;
}
if (isequipped(2764)) { //Fishing Pole
set .@fcast,.@fcast - 3;
}
if (isequipped(2775)) { //Fishing Lure
set .@fcast,.@fcast - 1;
}
progressbar "ffffff",.@fcast;
if (rand(1,100) == 4){
getitem 7539,5; //Fish with Blue Back
specialeffect2 EF_TEMP_OK;
mapannounce strcharinfo(3),strcharinfo(0)+" has caught a Fish with Poring Coin!",bc_map,"0xff77ff";
if(.@Auto==1){
goto Fish;}else{
end;}
}
if (rand(1,6) == 1) ||(rand(1,6) == 3) || (rand(1,6) == 6){
setarray .@Catch[0],607,603,14232,7227;// List of Junk/Other
set .@CatchRand,.@Catch[rand(getarraysize(.@Catch))];
getitem .@CatchRand,1;
}
else {
dispbottom "[Fishing] Nothing was caught...";
if(.@AutoFail == 1){
goto Fish;} else{
end;}
}
if (rand(1,100) == 3){
setarray .@Rare[0],674,7227,13517;
set .@RareCatch, .@Rare[rand(getarraysize(.@Rare))];
getitem .@RareCatch,1; //Reward
mapannounce strcharinfo(3),strcharinfo(0)+" has caught a "+getitemname(.@RareCatch)+"!",bc_map,"0x33CC00";
}
if(.@Auto == 1){
goto Fish;} else{
end;}
}
else {
dispbottom "[Fishing] You need a Rod and Lure.";
end;
}
}
how can i prevent the character for abusing the fishing.. in my case my fishing script is just click the fishing hole then leave your character.. all night long.. how can i prevent that?? here is my fishing script
prontera,160,172,0 script Fishing Hole 723,{ //Fishing rod set .@Rod,2764; //Fishing Lure set .@Lure,2775; //Auto-Fish set .@Auto,1; //Auto-Fish on Fail set .@AutoFail,1; Fish: if (isequipped(.@Rod)) && (isequipped(.@Lure)){ specialeffect EF_BUBBLE,"Fishing Hole"; dispbottom "[Fishing] Casting..."; set .@fcast,15; if (isequipped(2550)) { //Fisher's Muffler set .@fcast,.@fcast - 2; } if (isequipped(2443)) { //Fisher's Boots set .@fcast,.@fcast - 2; } if (isequipped(2764)) { //Fishing Pole set .@fcast,.@fcast - 3; } if (isequipped(2775)) { //Fishing Lure set .@fcast,.@fcast - 1; } progressbar "ffffff",.@fcast; if (rand(1,100) == 4){ getitem 7539,5; //Fish with Blue Back specialeffect2 EF_TEMP_OK; mapannounce strcharinfo(3),strcharinfo(0)+" has caught a Fish with Poring Coin!",bc_map,"0xff77ff"; if(.@Auto==1){ goto Fish;}else{ end;} } if (rand(1,6) == 1) ||(rand(1,6) == 3) || (rand(1,6) == 6){ setarray .@Catch[0],607,603,14232,7227;// List of Junk/Other set .@CatchRand,.@Catch[rand(getarraysize(.@Catch))]; getitem .@CatchRand,1; } else { dispbottom "[Fishing] Nothing was caught..."; if(.@AutoFail == 1){ goto Fish;} else{ end;} } if (rand(1,100) == 3){ setarray .@Rare[0],674,7227,13517; set .@RareCatch, .@Rare[rand(getarraysize(.@Rare))]; getitem .@RareCatch,1; //Reward mapannounce strcharinfo(3),strcharinfo(0)+" has caught a "+getitemname(.@RareCatch)+"!",bc_map,"0x33CC00"; } if(.@Auto == 1){ goto Fish;} else{ end;} } else { dispbottom "[Fishing] You need a Rod and Lure."; end; } }Use code box next time please. Thanks! -Aeromesi
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