MikZ 5 Posted November 5, 2016 Good day!How will i enable all skull from players inventory drop when player dies not just his/her skull and not tradeable.Example: Player got/picked 20 skull and player drops. 21 skull drop including his skull. Thank you! Quote Share this post Link to post Share on other sites
0 MikZ 5 Posted November 6, 2016 anyone? thank you! Quote Share this post Link to post Share on other sites
0 MikZ 5 Posted November 7, 2016 translate? SPAM? Quote Share this post Link to post Share on other sites
0 Nihad 24 Posted November 8, 2016 The tradeable part you simply edit in item_db.conf file The part where the skulls drop, as long as you do not need to keep the attached names, it can be very simple. You can use the OnPCDieEvent command, then simply count the skulls in the inventory. Then delete the items from the players inventory and drop that same amount on the floor using the following command: makeitem(<item id>, <amount>, "<map name>", <X>, <Y>) Maybe there is an easier way to do it, but this seems pretty simple to me. Quote Share this post Link to post Share on other sites
0 MikZ 5 Posted November 16, 2016 The tradeable part you simply edit in item_db.conf file The part where the skulls drop, as long as you do not need to keep the attached names, it can be very simple. You can use the OnPCDieEvent command, then simply count the skulls in the inventory. Then delete the items from the players inventory and drop that same amount on the floor using the following command: makeitem(<item id>, <amount>, "<map name>", <X>, <Y>) Maybe there is an easier way to do it, but this seems pretty simple to me. Hi can you give me sample script? thank you! Quote Share this post Link to post Share on other sites
Good day!
How will i enable all skull from players inventory drop when player dies not just his/her skull and not tradeable.
Example:
Player got/picked 20 skull and player drops. 21 skull drop including his skull.
Thank you!
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