prontera,155,181,5 script Sample 757,{
mes "I am Party Match Manager.";
mes "Party Leader may create a PVP Match here.";
next;
switch( select( ( .Created )?"Join Game[ ^FF0000"+.No+"vs"+.No+"^000000 ]":"Create Game",
( ( getgmlevel() >= .GMLevel || getcharid(0) == getpartyleader( getcharid(1),2 ) ) && .Created )?"^FF0000Remove Game^000000":"" )){
Case 1:
switch( .Created ){
Case 0:
getpartymember getcharid(1),1;
if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){
mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here.";
}else{
mes "How many Players for each Party Team ?";
mes "Min = 1 Max = "+$@partymembercount;
mes "Because you only have "+$@partymembercount+" member right now.";
next;
input .No,1,$@partymembercount;
announce "[ "+.No+"vs"+.No+" Party Match ] created by "+strcharinfo(0)+", you may register to join.",0;
set .Team[0],getcharid(1);
set .Created,1;
}
close;
Case 1:
if( !.Team[1] && getcharid(1) == .Team[0] ){
mes "Please wait for ^FF0000Team 2^000000 to Register.";
}else{
if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){
mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here.";
close;
}
getpartymember getcharid(1),1;
if( $@partymembercount < .No ){
mes "You didnt have enough of "+.No+" Member for the Game.";
mes "You only have "+$@partymembercount+" Member.";
}else{
mes "Confirm Registration ?";
if( select("Yes:No") == 1 ){
set .Team[1],getcharid(1);
set .Created,2;
setarray .Members[0],.No,.No;
for( set .@party,0; .@party < 2; set .@party,.@party + 1 ){
getpartymember .Team[.@party],1;
for( set .@i,0; .@i < .No; set .@i,.@i + 1 )
warpchar .Map$,0,0,$@partymembercid[.@i];
}
end;
}
}
}
close;
Case 2:
mes "^FF0000The Game is in Progress.^000000";
mes "[ A "+.No+" vs "+.No+" Game ]";
mes "Team ^FF0000"+getpartyname( .Team[0] )+"^000000 vs Team ^FF0000"+getpartyname( .Team[1] )+"^000000 .";
close;
}
close;
Case 2:
mes "Done, Match will be terminated right away.";
mapannounce .Map$,"Match has been Cancelled by a GM.",0;
close2;
OnReset:
deletearray .Team[0],getarraysize( .Team );
deletearray .Members[0],getarraysize( .Members );
if( .Winner ){
getpartymember .Winner,2;
for( set .@i,0; .@i < .No; set .@i,.@i + 1 ){
getitem 512,100,$@partymemberaid[.@i];
getitem 607,1,$@partymemberaid[.@i];
}
set .Winner,0;
}
sleep2 2000;
set .Created,0;
mapwarp .Map$,"prontera",155,181;
end;
}
close;
OnPCDieEvent:
OnPCLogoutEvent:
if( strcharinfo(3) == .Map$ && .Created ){
for( set .@i,0; .@i < 2; set .@i,.@i + 1 )
if( getcharid(1) == .Team[.@i] )
set .Members[.@i],.Members[.@i] - 1;
if( .Members[0] < 1 ) set .Winner,.Team[1];
else if( .Members[1] < 1 ) set .Winner,.Team[0];
if( .Winner ){
mapannounce .Map$,"Team "+getpartyname( .Winner )+" Win the "+.No+"vs"+.No+" Game.",0;
donpcevent strnpcinfo(0)+"::OnReset";
}else{
warp "prontera",155,181;
}
}
end;
OnInit:
set .GMLevel,80;
set .Map$,"pvp_y_1-1";
end;
}
I tried asking help from rathena. But it seems rathena is already dying.(Hope I'm wrong).
This is originally from Emistry. And I want to give him credit for making a simple yet useful script like this.
I just want to modify some configuration and settings and make it like this.
When warping party members they are warped on different coordinates.
Can I request when warping all of party members it is on the same spot. I mean.
Party A - Same spot | Party B - Same spot
Both of them are on the farthest side of each other. In which I will assign the coordinates.
And if possible the party members will be on the same guild temporarily like Guild 1 and Guild 2.
And if possible there is a countdown before the war is already started and the party members can only move on a specific areas which can they performed their buffs.
Like this on the video. On the start of the video where there is barrier.
I tried this script and it's really awesome
I tried asking help from rathena. But it seems rathena is already dying.(Hope I'm wrong).
This is originally from Emistry. And I want to give him credit for making a simple yet useful script like this.
I just want to modify some configuration and settings and make it like this.
When warping party members they are warped on different coordinates.
Can I request when warping all of party members it is on the same spot. I mean.
Party A - Same spot | Party B - Same spot
Both of them are on the farthest side of each other. In which I will assign the coordinates.
And if possible the party members will be on the same guild temporarily like Guild 1 and Guild 2.
And if possible there is a countdown before the war is already started and the party members can only move on a specific areas which can they performed their buffs.
Like this on the video. On the start of the video where there is barrier.
Thanks for those who will help.
Maybe Hercules is the future.
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