Jump to content
  • 0
Sign in to follow this  
rayleigh

Small Modification for this pvp script

Question

I tried this script and it's really awesome


prontera,155,181,5	script	Sample	757,{
mes "I am Party Match Manager.";
mes "Party Leader may create a PVP Match here.";
next;
switch( select( ( .Created )?"Join Game[ ^FF0000"+.No+"vs"+.No+"^000000 ]":"Create Game",
				( ( getgmlevel() >= .GMLevel || getcharid(0) == getpartyleader( getcharid(1),2 ) ) && .Created )?"^FF0000Remove Game^000000":"" )){

Case 1:
	switch( .Created ){
		Case 0:
			getpartymember getcharid(1),1;
			if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){
				mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here.";
			}else{
				mes "How many Players for each Party Team ?";
				mes "Min = 1    Max = "+$@partymembercount;
				mes "Because you only have "+$@partymembercount+" member right now.";
				next;
				input .No,1,$@partymembercount;
				announce "[ "+.No+"vs"+.No+" Party Match ] created by "+strcharinfo(0)+", you may register to join.",0;
				set .Team[0],getcharid(1);
				set .Created,1;
			}
			close;
		Case 1:
			if( !.Team[1] && getcharid(1) == .Team[0] ){
				mes "Please wait for ^FF0000Team 2^000000 to Register.";
			}else{
				if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){
					mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here.";
					close;
				}
				getpartymember getcharid(1),1;
				if( $@partymembercount < .No ){
					mes "You didnt have enough of "+.No+" Member for the Game.";
					mes "You only have "+$@partymembercount+" Member.";
				}else{
					mes "Confirm Registration ?";
					if( select("Yes:No") == 1 ){
						set .Team[1],getcharid(1);
						set .Created,2;
						setarray .Members[0],.No,.No;
						for( set .@party,0; .@party < 2; set .@party,.@party + 1 ){
							getpartymember .Team[.@party],1;
							for( set .@i,0; .@i < .No; set .@i,.@i + 1 )
								warpchar .Map$,0,0,$@partymembercid[.@i];
						}
						end;
					}
				}
			}
			close;
		Case 2:
			mes "^FF0000The Game is in Progress.^000000";
			mes "[ A "+.No+" vs "+.No+" Game ]";
			mes "Team ^FF0000"+getpartyname( .Team[0] )+"^000000 vs Team ^FF0000"+getpartyname( .Team[1] )+"^000000 .";
			close;
		}
		close;
Case 2:
		mes "Done, Match will be terminated right away.";
		mapannounce .Map$,"Match has been Cancelled by a GM.",0;
		close2;
	OnReset:
		deletearray .Team[0],getarraysize( .Team );
		deletearray .Members[0],getarraysize( .Members );
		if( .Winner ){
			getpartymember .Winner,2;
			for( set .@i,0; .@i < .No; set .@i,.@i + 1 ){
				getitem 512,100,$@partymemberaid[.@i];
				getitem 607,1,$@partymemberaid[.@i];
			}
		set .Winner,0;
		}
		sleep2 2000;
		set .Created,0;
		mapwarp .Map$,"prontera",155,181;
		end;
}
close;
		
OnPCDieEvent:
OnPCLogoutEvent:
if( strcharinfo(3) == .Map$ && .Created ){
	for( set .@i,0; .@i < 2; set .@i,.@i + 1 )	
		if( getcharid(1) == .Team[.@i] )
			set .Members[.@i],.Members[.@i] - 1;
			
	if( .Members[0] < 1 ) set .Winner,.Team[1];
	else if( .Members[1] < 1 ) set .Winner,.Team[0];
			
	if( .Winner ){
		mapannounce .Map$,"Team "+getpartyname( .Winner )+" Win the "+.No+"vs"+.No+" Game.",0;
		donpcevent strnpcinfo(0)+"::OnReset";
	}else{
		warp "prontera",155,181;
	}
}
end;
				
OnInit:
set .GMLevel,80;
set .Map$,"pvp_y_1-1";
end;
}

I tried asking help from rathena. But it seems rathena is already dying.(Hope I'm wrong).

This is originally from Emistry. And I want to give him credit for making a simple yet useful script like this. 

I just want to modify some configuration and settings and make it like this.

 

When warping party members they are warped on different coordinates.

Can I request when warping all of party members it is on the same spot. I mean.

Party A - Same spot | Party B - Same spot

Both of them are on the farthest side of each other. In which I will assign the coordinates. 

And if possible the party members will be on the same guild temporarily like Guild 1 and Guild 2.

And if possible there is a countdown before the war is already started and the party members can only move on a specific areas which can they performed their buffs.

Like this on the video. On the start of the video where there is barrier.

 

 

Thanks for those who will help. 

Maybe Hercules is the future. 

 

Share this post


Link to post
Share on other sites

5 answers to this question

Recommended Posts

  • 0

sorry i can't help you, but hercules is awesome yea lol that's all i have to contribute

 

sorry for being useless

Share this post


Link to post
Share on other sites
  • 0

just this line:

 

warpchar .Map$,0,0,$@partymembercid[.@i];

to:

warpchar .Map$,((.@party < 2)?x of first team:x of second team),((.@party < 2)?y of first team:y of second team),$@partymembercid[.@i];

Share this post


Link to post
Share on other sites
  • 0

I tried to modify the script but I haven't tried these changes:

 

prontera,155,181,5	script	Sample	757,{
mes "I am Party Match Manager.";
mes "Party Leader may create a PVP Match here.";
next;
switch( select( ( .Created )?"Join Game[ ^FF0000"+.No+"vs"+.No+"^000000 ]":"Create Game",
				( ( getgmlevel() >= .GMLevel || getcharid(0) == getpartyleader( getcharid(1),2 ) ) && .Created )?"^FF0000Remove Game^000000":"" )){

Case 1:
	switch( .Created ){
		Case 0:
			getpartymember getcharid(1),1;
			if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){
				mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here.";
			}else{
				mes "How many Players for each Party Team ?";
				mes "Min = 1    Max = "+$@partymembercount;
				mes "Because you only have "+$@partymembercount+" member right now.";
				next;
				input .No,1,$@partymembercount;
				announce "[ "+.No+"vs"+.No+" Party Match ] created by "+strcharinfo(0)+", you may register to join.",0;
				set .Team[0],getcharid(1);
				set .Created,1;
			}
			close;
		Case 1:
			if( !.Team[1] && getcharid(1) == .Team[0] ){
				mes "Please wait for ^FF0000Team 2^000000 to Register.";
			}else{
				if( getcharid(0) != getpartyleader( getcharid(1),2 ) || !getcharid(1) ){
					mes "Sorry, but only a ^FF0000Party Leader^000000 can register a game here.";
					close;
				}
				getpartymember getcharid(1),1;
				if( $@partymembercount < .No ){
					mes "You didnt have enough of "+.No+" Member for the Game.";
					mes "You only have "+$@partymembercount+" Member.";
				}else{
					mes "Confirm Registration ?";
					if( select("Yes:No") == 1 ){
						set .Team[1],getcharid(1);
						set .Created,2;
						setarray .Members[0],.No,.No;
						if (getcharid(1) == .Team[0]) {
							getpartymember .Team[0],1;
							for( set .@i,0; .@i < .No; set .@i,.@i + 1 )
								warpchar .Map$,150,150,$@partymembercid[.@i];
						}
						if (getcharid(1) == .Team[1]) {
							getpartymember .Team[1],1;
							for( set .@i,0; .@i < .No; set .@i,.@i + 1 )
								warpchar .Map$,100,100,$@partymembercid[.@i];
						}
						end;
					}
				}
			}
			close;
		Case 2:
			mes "^FF0000The Game is in Progress.^000000";
			mes "[ A "+.No+" vs "+.No+" Game ]";
			mes "Team ^FF0000"+getpartyname( .Team[0] )+"^000000 vs Team ^FF0000"+getpartyname( .Team[1] )+"^000000 .";
			close;
		}
		close;
Case 2:
		mes "Done, Match will be terminated right away.";
		mapannounce .Map$,"Match has been Cancelled by a GM.",0;
		close2;
	OnReset:
		deletearray .Team[0],getarraysize( .Team );
		deletearray .Members[0],getarraysize( .Members );
		if( .Winner ){
			getpartymember .Winner,2;
			for( set .@i,0; .@i < .No; set .@i,.@i + 1 ){
				getitem 512,100,$@partymemberaid[.@i];
				getitem 607,1,$@partymemberaid[.@i];
			}
		set .Winner,0;
		}
		sleep2 2000;
		set .Created,0;
		mapwarp .Map$,"prontera",155,181;
		end;
}
close;
		
OnPCDieEvent:
OnPCLogoutEvent:
if( strcharinfo(3) == .Map$ && .Created ){
	for( set .@i,0; .@i < 2; set .@i,.@i + 1 )	
		if( getcharid(1) == .Team[.@i] )
			set .Members[.@i],.Members[.@i] - 1;
			
	if( .Members[0] < 1 ) set .Winner,.Team[1];
	else if( .Members[1] < 1 ) set .Winner,.Team[0];
			
	if( .Winner ){
		mapannounce .Map$,"Team "+getpartyname( .Winner )+" Win the "+.No+"vs"+.No+" Game.",0;
		donpcevent strnpcinfo(0)+"::OnReset";
	}else{
		warp "prontera",155,181;
	}
}
end;
				
OnInit:
set .GMLevel,80;
set .Map$,"pvp_y_1-1";
end;
}


Report if you found errors.

Edited by Legend

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.