razermantis 0 Posted January 11, 2017 kindly help me with this problem? Skill.c int skill_unit_onplace_timer(struct skill_unit *src, struct block_list *bl, int64 tick) { struct skill_unit_group *sg; struct block_list *ss; struct map_session_data *tsd; struct status_data *tstatus, *bst; struct status_change *tsc, *ssc; struct skill_unit_group_tickset *ts; enum sc_type type; uint16 skill_id; int diff=0; nullpo_ret(src); nullpo_ret(bl); if (bl->prev==NULL || !src->alive || status->isdead(bl)) return 0; nullpo_ret(sg=src->group); nullpo_ret(ss=map->id2bl(sg->src_id)); tsd = BL_CAST(BL_PC, bl); tsc = status->get_sc(bl); ssc = status->get_sc(ss); // Status Effects for Unit caster. // Maestro or Wanderer is unaffected by traps of trappers he or she charmed [superHulk] if ( ssc && ssc->data[sC_SIREN] && ssc->data[sC_SIREN]->val2 == bl->id && (skill->get_inf2(sg->skill_id)&INF2_TRAP) ) return 0; tstatus = status->get_status_data(bl); nullpo_ret(tstatus); bst = status->get_base_status(bl); nullpo_ret(bst); type = status->skill2sc(sg->skill_id); skill_id = sg->skill_id; if ( tsc && tsc->data[sC_HOVERING] ) { switch ( skill_id ) { case HT_SKIDTRAP: case HT_LANDMINE: case HT_ANKLESNARE: case HT_FLASHER: case HT_SHOCKWAVE: case HT_SANDMAN: case HT_FREEZINGTRAP: case HT_BLASTMINE: case HT_CLAYMORETRAP: case HW_GRAVITATION: case SA_DELUGE: case SA_VOLCANO: case SA_VIOLENTGALE: case NJ_SUITON: return 0; } Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted January 11, 2017 some plugin might be causing it. which all plugins you have? Quote Share this post Link to post Share on other sites
0 razermantis 0 Posted January 11, 2017 sorry sir for being noob i dont understand what do you mean plug in? Quote Share this post Link to post Share on other sites
0 razermantis 0 Posted January 12, 2017 bump* Quote Share this post Link to post Share on other sites
0 Guest Posted January 12, 2017 Have you changed something in skill.c? Quote Share this post Link to post Share on other sites
kindly help me with this problem? Skill.c
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