schmosby 0 Posted January 15, 2017 How do i count the active spirit balls of a player? Or read an active skill instead "CH_SOULCOLLECT" I tried this one but doesn't seem to workif (getstatus(CH_SOULCOLLECT)) Quote Share this post Link to post Share on other sites
0 schmosby 0 Posted December 15, 2019 Up... is there a way to check or count active spirit balls? Quote Share this post Link to post Share on other sites
0 schmosby 0 Posted December 16, 2019 Solved!! Added countspiritball in my script.c then recompiled.. Quote static BUILDIN(countspiritball) { struct map_session_data *sd; if (script_hasdata(st,2)) { if (!script_isstringtype(st,2)) sd = map->charid2sd(script_getnum(st,2)); else sd = map->nick2sd(script_getstr(st,2),false); } else sd = script->rid2sd(st); if (!sd) return true; script_pushint(st,sd->spiritball); return true; } Quote Share this post Link to post Share on other sites
How do i count the active spirit balls of a player?
Or read an active skill instead "CH_SOULCOLLECT"
I tried this one but doesn't seem to work
if (getstatus(CH_SOULCOLLECT))
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Share on other sites