harley 0 Posted February 23, 2017 The normal Pvp Points that player recieve is 1 when he killed someone,Can someone know how to make a floating rate for +PVPPOINTS+ "Pvp Points", and make x5 Reward points. On Monday to Sunday to 12am,3pm,6pm,9pm.. Thanks for Advance Quote Share this post Link to post Share on other sites
0 Alayne 99 Posted February 24, 2017 Well I think I can, but the explanations are a bit messy. You want basically a pvppoint count, 1 point per kill on normal time, but 5 point per kill on particular hour range, right? Which range exactly? Specific per days? Quote Share this post Link to post Share on other sites
0 harley 0 Posted February 24, 2017 Well I think I can, but the explanations are a bit messy. You want basically a pvppoint count, 1 point per kill on normal time, but 5 point per kill on particular hour range, right? Which range exactly? Specific per days? Oh i'm sorry i forgot to paste the script.. yes you're right,, normal time player recieves 1 points per kill, and it will multiple by 5 on patircular hour range.. 12pm to 12.30 pm,3 to 3,30 pm,6 to 6,30pm,9 to 9,30pm and 12am to 12,30am.. I saw a script adn it's really great because it has anti kill or abuse..but i don't know how to add a floating rate.. it's so complicated..or if you can0t make an easy script that easy to understand.. (credit to real owner). Thanks - script mypvppoints -1,{ OnInit: bindatcmd "pvppoints",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: dispbottom "[ PvP Points ] : Your PvP Points: "+PvPPoints; end; } - script check player -1,{ OnPCLoginEvent: if(!PvPPoints) { PvPPoints = 0; PvPWarning = 0; } end; } - script PvPPointTimer -1,{ OnTimerStart: sleep2 90000; PvPFlag = 0; end; } - script PvP Points -1,{ OnPCKillEvent: for (set @i,0; @i < getarraysize(.Open_Maps$); set @i,@i+1) if( strcharinfo(3) == .Open_Maps$[@i] ) { if(PvPFlag && (killedrid == PrevKilled)) { PvPWarning += 1; if(PvPWarning >= .cons_kill_count) { PvPPoints -= .deducted_points; callsub L_PointCheck,PvPPoints; dispbottom "You've lost "+.deducted_points+" PvP Points."; dispbottom "You now have "+PvPPoints+" Points."; PvPWarning = 0; callsub Timer; } PvPPoints += .added_points; dispbottom "You've been awarded "+.added_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; Timer: awake "PvPPointTimer"; PvPFlag = 1; doevent "PvPPointTimer::OnTimerStart"; end; } if ( killedrid == getcharid(3) ) { PvPPoints -= .deducted_points; callsub L_PointCheck,PvPPoints; dispbottom "You've lost "+.deducted_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; end; } callsub AddPoint; attachrid(killedrid); PvPPoints -= .deducted_points; callsub L_PointCheck,PvPPoints; dispbottom "You've lost "+.deducted_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; detachrid; AddPoint: PvPPoints += .added_points; dispbottom "You've been awarded "+.added_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; PrevKilled = killedrid; PvPFlag = 1; doevent "PvPPointTimer::OnTimerStart"; end; L_PointCheck: if(getarg(0) < 0) PvPPoints = 0; return; end; } OnInit: // Put the map you want to enable the PvP Points ( only for Option 1 ) setarray .Open_Maps$[0],"guild_vs3","geffen","morocc","prontera"; set .cons_kill_count,5; // count consecutive kill in the same player ( Default 5 ) set .deducted_points,30; // deducted points in killing the same player ( Default 5 ) set .added_points,3; // Added Points when killing ( Default 3 ) end; } Quote Share this post Link to post Share on other sites
0 Alayne 99 Posted February 27, 2017 Here you go. Couldn't test it now, but it should work. - script mypvppoints -1,{ OnInit: bindatcmd "pvppoints",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: dispbottom "[ PvP Points ] : Your PvP Points: "+PvPPoints; end; } - script check player -1,{ OnPCLoginEvent: if(!PvPPoints) { PvPPoints = 0; PvPWarning = 0; } end; } - script PvPPointTimer -1,{ OnTimerStart: sleep2 90000; PvPFlag = 0; end; } - script PvP Points -1,{ OnPCKillEvent: for (set @i,0; @i < getarraysize(.Open_Maps$); set @i,@i+1) if( strcharinfo(3) == .Open_Maps$[@i] ) { if(PvPFlag && (killedrid == PrevKilled)) { PvPWarning += 1; if(PvPWarning >= .cons_kill_count) { PvPPoints -= .deducted_points; callsub L_PointCheck,PvPPoints; dispbottom "You've lost "+.deducted_points+" PvP Points."; dispbottom "You now have "+PvPPoints+" Points."; PvPWarning = 0; callsub Timer; } PvPPoints += .added_points; dispbottom "You've been awarded "+.added_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; Timer: awake "PvPPointTimer"; PvPFlag = 1; doevent "PvPPointTimer::OnTimerStart"; end; } if ( killedrid == getcharid(3) ) { PvPPoints -= .deducted_points; callsub L_PointCheck,PvPPoints; dispbottom "You've lost "+.deducted_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; end; } callsub AddPoint; attachrid(killedrid); PvPPoints -= .deducted_points; callsub L_PointCheck,PvPPoints; dispbottom "You've lost "+.deducted_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; detachrid; AddPoint: PvPPoints += .added_points; dispbottom "You've been awarded "+.added_points+" PvP Point."; dispbottom "You now have "+PvPPoints+" Points."; PrevKilled = killedrid; PvPFlag = 1; doevent "PvPPointTimer::OnTimerStart"; end; L_PointCheck: if(getarg(0) < 0) PvPPoints = 0; return; end; } OnClock1200: set .added_points, .advPvpPoint; end; OnClock1230: set .added_points, .basePvpPoint; end; OnClock1500: set .added_points, .advPvpPoint; end; OnClock1530: set .added_points, .basePvpPoint; end; OnClock1800: set .added_points, .advPvpPoint; end; OnClock1830: set .added_points, .basePvpPoint; end; OnClock2100: set .added_points, .advPvpPoint; end; OnClock2130: set .added_points, .basePvpPoint; end; OnInit: // Put the map you want to enable the PvP Points ( only for Option 1 ) setarray .Open_Maps$[0],"guild_vs3","geffen","morocc","prontera"; set .cons_kill_count,5; // count consecutive kill in the same player ( Default 5 ) set .deducted_points,30; // deducted points in killing the same player ( Default 5 ) set .basePvpPoint, 1; set .advPvpPoint, 1; set .added_points, .basePvpPoint; end; } Is the initial script one of yours? Cause there's strange positions for some label...I didn't touch anything to prevent any "additionnal error", but not sure this one'll work... Quote Share this post Link to post Share on other sites
The normal Pvp Points that player recieve is 1 when he killed someone,Can someone know how to make a floating rate for +PVPPOINTS+ "Pvp Points", and make x5 Reward points. On Monday to Sunday to 12am,3pm,6pm,9pm.. Thanks for Advance
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