simplynice 1 Posted July 9, 2013 Good day, i don't know if this belongs here or source. Everytime a game master uses @monster or any @commands it will announce ingame that the person uses the @monster command. Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted July 9, 2013 My personal opinion is that source editing it is better because the source edit can go through full names, partial names and also for IDs. If you don't want that, you could always bind the atcommands with the bindatcmd script command. It can check for full mob names and/or IDs. Quote Share this post Link to post Share on other sites
0 Brynner 34 Posted July 9, 2013 Good day, i don't know if this belongs here or source. Everytime a game master uses @monster or any @commands it will announce ingame that the person uses the @monster command. just like this? http://rathena.org/board/files/file/2771-announce-monster-spawn-permission/ Quote Share this post Link to post Share on other sites
0 simplynice 1 Posted July 10, 2013 - script Anti_Corrupt -1,{OnInit: bindatcmd "monster",strnpcinfo(3)+"::OnAtcommand"; end; OnAtcommand: if (getmapxy(@mapname$,@mapx,@mapy,1,"+strcharinfo(0)+")!=0) goto Notfound; announce "[ "+strcharinfo(0)+" ] spawned a monster on "+@mapname$+" at X:"+@mapx+" Y:"+@mapy+" !",0; end; Notfound: mes "I can't seem to find the person anywhere!"; end;unbindatcmd "monster";} This is what i got so far. Is there anyway i can get the monster id? Will this work using bindatcmd. Quote Share this post Link to post Share on other sites
0 Legato 0 Posted July 10, 2013 Try this one. I found it on rAthena. Quote Share this post Link to post Share on other sites
Good day, i don't know if this belongs here or source. Everytime a game master uses @monster or any @commands it will announce ingame that the person uses the @monster command.
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