PB&JJ 11 Posted April 19, 2017 (edited) Usage: item script command: bBonusSkillLevel,x,y; // x = skill_id y = skills level to add Example: (if you use double strafing, cast one that is two levels higher instead) { Id: 1715 AegisName: "Arbalest_" Name: "Arbalest" Type: 4 Buy: 48000 Weight: 1000 Atk: 90 Range: 5 Slots: 2 Job: { Archer: true Thief: true Hunter: true Rogue: true Bard: true } Loc: 34 WeaponLv: 3 EquipLv: 33 View: 11 Script: <" bonus bBonusSkillLevel,AC_DOUBLE,2; "> }, Note: I Couldn't find the proper entry point for skill levels, I figured I should look around in unit.c / clif.c. For now it's overloading battle_calc_attack. if you happen to find any bugs. or skills it doesn't work on (when final skill level <= 10), or if you have any suggestions Please let me know! Edited May 6, 2022 by PB&JJ 3 bWolfie, Easycore and Legend reacted to this Quote Share this post Link to post Share on other sites
bWolfie 138 Posted April 19, 2017 Very nice work. Excellent idea. Quote Share this post Link to post Share on other sites