meko 170 Posted May 29, 2017 View File Randomization helper functions This script provides syntactic sugar for randomization. Works fine with both strings and integers. any(<arg>{, <arg>{, ...}})> returns a random argument from the passed arguments emotion(any(e_hmm, e_grat, e_yawn)); // do any of those 3 emotes any_of(<array>)> returns a random entry from the passed array setarray(.@foo, 1, 2, 3, 4); // build the array // ... later in the code: mes(any_of(.@foo)); // print any number from the array relative_array_random(<array: 0, {[value, probability]...}>{, <recalculate>}) a more powerful version of any_of(), which allows to assign arbitrary probabilities to every entry instead of being rand(size) for every one. the first value of the array is reserved and must be 0, and every entry must be a tuple of [value, probability]. if the array is modified between invocations please pass true as second argument to re-calculate the total probability. probabilities are arbitrary and can be any number between 1 and INT_MAX.> returns the random entry setarray(.@foo, 0, // <= always 0 111, 6, 222, 12, // <= [value, probability] 333, 20, 444, 4); relative_array_random(.@foo); // => 333 (example, unpredictable) --------------------------------------------------------------------------------------This script was made by me, for The Mana World + Evol.License: public domain (CC0) Submitter meko Submitted 05/29/17 Category Quest, Shops, Functions & Algorithms 1 tedexx reacted to this Quote Share this post Link to post Share on other sites