Habilis 119 Posted July 6, 2017 I've been downgrading file mob_skill_db.txt to episode 11.1 and I noticed something weird in pre-re/mob_skill_db.txt https://github.com/HerculesWS/Hercules/blob/master/db/pre-re/mob_skill_db.txt the skill level at the position #5 for some skills is above 10 for example Doppelganger Decrese Agi 48 lvl? MobID,Dummy value (info only),State,SkillID,SkillLv,Rate,CastTime,Delay,Cancelable,Target,Condition type,Condition value,val1,val2,val3,val4,val5,Emotion,Chat 1046,Doppelganger@AL_DECAGI,attack,30,48,500,0,20000,no,target,always,0,,,,,,5, 1046,Doppelganger@AL_DECAGI,chase,30,48,500,0,20000,no,target,always,0,,,,,,5, Can someone tell me why is that? Will it make this monster weaker if i decrease those skills to 10 lv like in older emulators? Quote Share this post Link to post Share on other sites
1 meko 170 Posted July 6, 2017 Mobs have a different max skill level than players. Currently it's set to 100 by default EDIT: it seems level 48 is a special case: it gets the rate benefit but has the same duration as level 10 ...and this is only true for this one specific skill. Seems like a dirty hack that was added because someone was too lazy to add a new option to mob skill db 1 Habilis reacted to this Quote Share this post Link to post Share on other sites
0 meko 170 Posted July 6, 2017 UPDATE: This was introduced by bbaf869 (& fixed in 77c4315) in response to Herc#5085 1 Habilis reacted to this Quote Share this post Link to post Share on other sites
I've been downgrading file mob_skill_db.txt
to episode 11.1 and I noticed something weird
in pre-re/mob_skill_db.txt
https://github.com/HerculesWS/Hercules/blob/master/db/pre-re/mob_skill_db.txt
the skill level at the position #5 for some skills is above 10
for example Doppelganger Decrese Agi 48 lvl?
Can someone tell me why is that?
Will it make this monster weaker if i decrease those skills to 10 lv like in older emulators?
Share this post
Link to post
Share on other sites