if (Class == 4013) && (al_ch == 1) goto L_Changed; if (Class == 4016) && (al_ch == 1) goto L_Changed; if (Class == 4018) && (al_ch == 1) goto L_Changed; if (Class == 4011) && (al_ch == 1) goto L_Changed; if (Class == 4015) && (al_ch == 1) goto L_Changed; if (Class == 4008) && (al_ch == 1) goto L_Changed; if (Class == 4010) && (al_ch == 1) goto L_Changed;
mes .@name$; mes "Hi "+strcharinfo(0)+","; mes "i can Level you Up to Level 150/70 and change your Job if you want to."; mes "So, which Job would you like to be?"; next; menu "Assassin Cross",L_Sinx,"Champion",L_Champ,"Stalker",L_Stalk,"Whitesmith",L_White,"Paladin",L_Pala,"Lord Knight",L_LK,"High Wizard",L_HW,"Cancel",L_End;
L_Sinx:
jobchange 4013; set BaseLevel,150; set JobLevel,70; set al_ch,1; close;
L_Champ:
jobchange 4016; set BaseLevel,150; set JobLevel,70; set al_ch,1; close;
L_Stalk:
jobchange 4018; set BaseLevel,150; set JobLevel,70; set al_ch,1; close;
L_White:
jobchange 4011; set BaseLevel,150; set JobLevel,70; set al_ch,1; close;
L_Pala:
jobchange 4015; set BaseLevel,150; set JobLevel,70; set al_ch,1; close;
L_LK:
jobchange 4008; set BaseLevel,150; set JobLevel,70; set al_ch,1; close;
L_HW:
jobchange 4010; set BaseLevel,150; set JobLevel,70; set al_ch,1; close;
L_Changed: mes .@name$; mes "Sorry but you already changed into your desired Job."; close;
prontera,146,188,4 script Level Up Guy 899,{
set .@name$,"[Lvl Up Guy]";
if (Class == 4013) && (al_ch == 1) goto L_Changed;
if (Class == 4016) && (al_ch == 1) goto L_Changed;
if (Class == 4018) && (al_ch == 1) goto L_Changed;
if (Class == 4011) && (al_ch == 1) goto L_Changed;
if (Class == 4015) && (al_ch == 1) goto L_Changed;
if (Class == 4008) && (al_ch == 1) goto L_Changed;
if (Class == 4010) && (al_ch == 1) goto L_Changed;
mes .@name$;
mes "Hi "+strcharinfo(0)+",";
mes "i can Level you Up to Level 150/70 and change your Job if you want to.";
mes "So, which Job would you like to be?";
next;
menu "Assassin Cross",L_Sinx,"Champion",L_Champ,"Stalker",L_Stalk,"Whitesmith",L_White,"Paladin",L_Pala,"Lord Knight",L_LK,"High Wizard",L_HW,"Cancel",L_End;
L_Sinx:
jobchange 4013;
set BaseLevel,150;
set JobLevel,70;
set al_ch,1;
close;
L_Champ:
jobchange 4016;
set BaseLevel,150;
set JobLevel,70;
set al_ch,1;
close;
L_Stalk:
jobchange 4018;
set BaseLevel,150;
set JobLevel,70;
set al_ch,1;
close;
L_White:
jobchange 4011;
set BaseLevel,150;
set JobLevel,70;
set al_ch,1;
close;
L_Pala:
jobchange 4015;
set BaseLevel,150;
set JobLevel,70;
set al_ch,1;
close;
L_LK:
jobchange 4008;
set BaseLevel,150;
set JobLevel,70;
set al_ch,1;
close;
L_HW:
jobchange 4010;
set BaseLevel,150;
set JobLevel,70;
set al_ch,1;
close;
L_Changed:
mes .@name$;
mes "Sorry but you already changed into your desired Job.";
close;
L_End:
mes .@name$;
mes "Ok, bye.";
close;
}
@points payment not the @cash
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