Jump to content
  • 0
Domo

Q: How to invoke all players in a map

Question

I need a script that invokes all players in a map.

Example: The script once activated will open a dialogue box on every character in that map.

 

Q2: If anyone can answer: If possible, I can make an NPC appear in any map location once coords are given.

Share this post


Link to post
Share on other sites

4 answers to this question

Recommended Posts

  • 0

Do you really need addtimer or timers in general?

I really just plan on making a manually activated NPC that makes dialogue boxes pop up :grimace:

 

Also, thank you for the unitwarp.

Share this post


Link to post
Share on other sites
  • 0
.@count = getunits(BL_PC, .@units[0], "map_name");

for (.@i = 0; .@i < .@count; ++.@i) {
    addtimer(0, "npc::event", .@units[.@i]);
}

You can use a timer of 0 ticks if you want it instantly

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.