deitalk 1 Posted October 1, 2017 I'd like to know a way to check if a player dealt damage (any positive amount, any target) and use it as a condition to cast certain buff on skill.c. The check would reset if the player warps to another map, dies or receives dispell. Quote Share this post Link to post Share on other sites
I'd like to know a way to check if a player dealt damage (any positive amount, any target) and use it as a condition to cast certain buff on skill.c. The check would reset if the player warps to another map, dies or receives dispell.
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