leertaste 0 Posted October 26, 2017 hey guys, i tried to add some custom lower gears as garment. on lower type with correct setup it looks like this: but when i try to configure it as a garment, it looks like this: my configuration: iteminfo.lua: [51000] = { unidentifiedDisplayName = "Accessory", unidentifiedResourceName = "Black_Scarf", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Black Scarf", identifiedResourceName = "Black_Scarf", identifiedDescriptionName = { "^008000[ Black Scarf ]^000000", "Ofiicial Yume-Ro costume Item!", "Class :^777777 Headgear^000000", "Defense :^777777 0^000000", "Equipped on :^777777 Garment^000000", "Weight :^777777 0^000000", "Required Level :^777777 1^000000", }, slotCount = 0, ClassNum = 100 }, spriterobename.lub: RobeNameTable = { [SPRITE_ROBE_IDs.ROBE_Black_Scarf] = "Black_Scarf", } RobeNameTable_Eng = { [SPRITE_ROBE_IDs.ROBE_Black_Scarf] = "Black_Scarf", } spriterobeid.lub: SPRITE_ROBE_IDs = { ROBE_Black_Scarf = 100, } item_db2.conf: { Id: 51000 AegisName: "Black_Scarf" Name: "Black Scarf" Type: 5 Loc: 8192 ViewSprite: 100 Trade: { noselltonpc: true } Data placement: (following 3 are the same as for lower headgear) data\sprite\¾ÆÀÌÅÛ data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item and: whats missing? Quote Share this post Link to post Share on other sites
0 fxfreitas 102 Posted October 29, 2017 costume garments will always be behind the character on front view, also there's aonther file related to costume garments on: data/Lua Files/spreditinfo/2dlayerdir_f.lub Quote Share this post Link to post Share on other sites
0 leertaste 0 Posted October 31, 2017 (edited) On 29.10.2017 at 10:53 PM, fxfreitas said: costume garments will always be behind the character on front view, also there's aonther file related to costume garments on: data/Lua Files/spreditinfo/2dlayerdir_f.lub ok fine, i added into 2dlayerdir_f.lub: [SPRITE_ROBE_IDs.ROBE_Black_Scarf] = LAYER_SMALL the sprite is now shown in front. but it still doesnt fit to the character properly. its shown a little too far down. also when i mount a peco, the scarf is shown inside the peco.. is there another file to edit? Edited October 31, 2017 by leertaste Quote Share this post Link to post Share on other sites
0 fxfreitas 102 Posted October 31, 2017 Probably you must have to fix all positions of all jobs on the act files (oppening with act editor and editing each position manually) its like 100+ files to fix, this because costume garments use body as reference and headgears use head as reference. Quote Share this post Link to post Share on other sites
hey guys, i tried to add some custom lower gears as garment.
on lower type with correct setup it looks like this:
but when i try to configure it as a garment, it looks like this:
my configuration:
iteminfo.lua:
[51000] = { unidentifiedDisplayName = "Accessory", unidentifiedResourceName = "Black_Scarf", unidentifiedDescriptionName = { "Unidentified item, can be identified with [Magnifier].", }, identifiedDisplayName = "Black Scarf", identifiedResourceName = "Black_Scarf", identifiedDescriptionName = { "^008000[ Black Scarf ]^000000", "Ofiicial Yume-Ro costume Item!", "Class :^777777 Headgear^000000", "Defense :^777777 0^000000", "Equipped on :^777777 Garment^000000", "Weight :^777777 0^000000", "Required Level :^777777 1^000000", }, slotCount = 0, ClassNum = 100 },
spriterobename.lub:
RobeNameTable = { [SPRITE_ROBE_IDs.ROBE_Black_Scarf] = "Black_Scarf", } RobeNameTable_Eng = { [SPRITE_ROBE_IDs.ROBE_Black_Scarf] = "Black_Scarf", }
spriterobeid.lub:
SPRITE_ROBE_IDs = { ROBE_Black_Scarf = 100, }
item_db2.conf:
{ Id: 51000 AegisName: "Black_Scarf" Name: "Black Scarf" Type: 5 Loc: 8192 ViewSprite: 100 Trade: { noselltonpc: true }
Data placement:
(following 3 are the same as for lower headgear)
data\sprite\¾ÆÀÌÅÛ
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\collection
data\texture\À¯ÀúÀÎÅÍÆäÀ̽º\item
and:
whats missing?
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