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skyalpha

Can't snap_dodge azura strike

Question

Hello Guys!

Im currently working on a vacation project where I want to create a FullPVP Server Pre-Renewal. I'm having some problem with my snap dodge configuration to dodge my "asura strike" skill. I know there are a lot of content on the internet, but not similar to my issue, I'm already struggling with it for about a week, I'v searched for an answere and couldn't figure this out.

 

I have already changed my config on 

conf/map/battle/battle.conf

From: 

// Should the target be able of dodging damage by snapping away to the edge of the screen?
// Official behavior is false
snap_dodge: false

To:

// Should the target be able of dodging damage by snapping away to the edge of the screen?
// Official behavior is false
snap_dodge: true

And it works flawlessly while snap_dodging the Sonic blow skill. the problem comes when I try to snap dodge an "Asura Strike", it seems to me that the damage of the skill comes after the Animation delay, and on this case I can't dodge the damage. I have noticed that my champion animation is quite diffrent from another servers that I Play. I can't figure this out alone, could you guys give me some help?

I am using Client 2010-07-30

 

UPDATE:

I tried to use another emulator to check if this is a problem with Hercules itself, and indeed it is. The other emulator is working as expected.

Edited by skyalpha
Status Update

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