Jump to content
Sign in to follow this  
Rytech

r836 - Sera Skills Added / FAW Skills Recoded / Map Cache Update

Recommended Posts

=General
*Added the "monster_mobid" enum.
-This is to set monster ID's for skill related stuff more easly.

*Added the "menuskill_val2" value.
-Using menuskill_itemused for certain things just lost me too easly.

*Added the "skill_check_condition_mob_master_mer_sub" function.
-Works just like the skill_check_condition_mob_master_sub, but
-for homunculus and mercenary's.

*Added a safety check to prevent the chance of a status activating
-from going below 0.

*Updated the map cache since prontera was reverted back to the old one.

 

=Database
*Updated listing for conditions.
-I found these in the source code and they are used by some monsters.
-Felt they should be listed here even tho their rarely used.

 

=Skills
*NC_SILVERSNIPER
-Recoded the skill.
-Updated the monster's database entry.
-Updated the skill entry's for silver sniper.
-No longer able to heal itself.
-Updated the ATK bonus from used skill level.
-MaxHP now affected by skill level and caster's BaseLV/MaxHP.

*NC_MAGICDECOY
-Recoded the skill.
-Updated the monster's database entrys.
-Updated the skill entry's for the magic decoys.
-No longer able to heal itself.
-MaxHP now affected by skill level and caster's BaseLV/MaxSP.

*KO_ZANZOU
-Updated the monster's database entry.
-Corrected the AI type on the spawning of shadow clones.

*GN_ILLUSIONDOPING
*MH_SUMMON_LEGION
*MH_NEEDLE_OF_PARALYZE
*MH_PAIN_KILLER
-Added support for these skills.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.