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Rytech

r846 - Kagerou/Oboro Skill Revisit (Updates And Bug Fixes)

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=General
*This is the revisiting of the Kagerou/Oboro skills to bug fix and update the skills for them.

*Cleaned up and optomized some code.

 

=Skills
*Kagerou/Oboro
+Fixed a issue where none of the skill cast times were interruptable.

*KO_HAPPOKUNAI (Spray Kunai)
+Recoded the skill.
+Damage is now ranged physical. Basicly a stronger version of Throw Kunai.

*KO_MUCHANAGE (Over Throw)
+Recoded the skill.
+Damage is no longer reduced in GvG/BG areas.
+Damage is no longer reduced by half on enemy players.
+Success chance of hitting is now seprate for each enemy target.
+Damage is now divided between enemys detected in AoE.
-This means its divided based on the number of enemy's detected in the AoE
-and not by the number of enemys hit.

*KO_HUUMARANKA (Launch Huuma Shuriken)
+Damage no longer split between targets.

*KO_MAKIBISHI (Makibishi)
+Recoded the skill.
+Fixed a issue where it didn't follow the rules of AoE placement.
+No longer ignores elemental adjustments.
+No longer stacks on top of each other.
+Stun duration is now fixed and can't be reduced.
+Now places the proper number of makibishi depending on skill level used.

*KO_MEIKYOUSISUI (Clear Meditation)
+Recoded the skill.
+Skill now makes the caster sit when the status starts. If the caster stands up
-at will or gets forced to stand up, the status will end. This also prevent's
-the caster from being able to move or use any skills while active due to sitting.
+Now has a chance of making any attack completely miss the caster while active.
+Now removes a single debuff by random on use. The following can be removed....
-Poison / Curse / Silence / Blind / Fear / Burning / Frost / Crystalize.
+This behavior is official according to zone scans but a bug does exist on official
-where the skill use animation would stop the caster from sitting, allowing
-exploiting of skill uses. I coded it to prevent this issue from happening.

*KO_KYOUGAKU (Illusion - Shock)
+Recoded the skill.
+Now has a success chance reduceable by the target's INT.
+Duration is now reduceable by the target's INT.
+Now only usable in GvG and Battleground maps and on enemy players only.
+Will now fail if used on a target already affected by this skill.
+Affected target can no longer switch or unequip equips.

*KO_JYUSATSU (Illusion - Killing Curse)
+Now only usable on enemy players.
+Now reduces the affected target's current HP if the chance of curse is successful.

*KO_ZENKAI (Spread Seals)
+Can no longer be stacked on top of each other.
+Random status chance is now applied every second.
+Random status success chance is now 100%, but is reduceable by stats and equips.
+Durations of the random status's is now set to their original defaults.
+Friendly player's standing in the AoE will now get a WATK increase if the weapon
-element is the same as the AoE's element.

*KO_IZAYOI (16th Night)
+Updated the MATK increase formula.
+Corrected the animation handling.

*KG_KAGEHUMI (Shadow Hold)
+Corrected the animation handling.
+Fixed a issue where affected player's didn't stop moving.
+Affected targets will not beable to use the following skills for the duration...
-Hiding / Cloaking / Cloaking Exceed / Camouflage / Shadow Form / Dark Cloud
-Also blocks the use of any teleporting methods including fly/butterfly wings.

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