luizragna 41 Posted June 12, 2018 Hello guys! How can I turn this individual instance into a party instance? (where only the leader can start) job_wiz,119,109,4 script Guia Solo 8_F_GIRL,{ if ( has_instance2("dungeon") >= 0 ) { // dispbottom has_instance2("dungeon") +" destroy"; instance_destroy has_instance2("dungeon"); } if ( ( .@ins = instance_create( ""+strnpcinfo(NPC_NAME)+"", getcharid(CHAR_ID_ACCOUNT), IOT_CHAR ) ) < 0 ) { mes "error : "+ .@ins; close; } if ( !getstrlen( instance_attachmap( "dungeon", .@ins, true, ( getcharid(CHAR_ID_ACCOUNT) )+"INST" ) ) ) { mes "error : 5"; instance_destroy .@ins; close; } instance_set_timeout 3600, 15, .@ins; instance_init .@ins; warp has_instance("dungeon"), 69,47; end; } Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted June 12, 2018 (edited) change IOT_CHAR into IOT_PARTY and *warp into *warpparty ? also add *instance_check_party when applicable ... and the first 2 lines in that script was made like an event thing ... to prevent the player stay in the map if you want the player to stay in the map like quest script, then add src4instance mapflag and *instance_set_respawn Spoiler prontera,155,180,0 script Test Instance 1_F_MARIA,{ for ( .@i = 0; .@i < .total; ++.@i ) { if ( getmapusers( .id[.@i] +"Test" ) == -1 ) { deletearray .id[.@i], 1; --.@i; --.total; } } mes "Total Instances -> "+ .total; for ( .@i = 0; .@i < .total; ++.@i ) .@menu$ += "["+ .id[.@i] +"] has "+ getmapusers( .id[.@i] +"Test" ) +" players:"; .@s = select( .@menu$ +"continue" ) -1; if ( .@s < .total ) { warp .id[.@s] +"Test", 49,49; end; } if ( ( .@ins = instance_create( "test_bg", 0, IOT_NONE ) ) < 0 ) { announce "Fail to create instanced.", bc_all; end; } if ( !getstrlen( instance_attachmap( "guild_vs2", .@ins, true, .@ins +"Test" ) ) ) { announce "Fail to create instanced battleground.", bc_all; end; } instance_set_timeout 86400, 0, .@ins; instance_init .@ins; warp .@ins +"Test", 49,49; end; } guild_vs2 mapflag src4instance guild_vs2,49,49,5 script test dialog 1_F_MARIA,{ mes strnpcinfo(NPC_MAP); select "Destroy"; .@total = getvariableofnpc( .total, "Test Instance" ); while ( getvariableofnpc( .id[.@i], "Test Instance" ) != instance_id() && .@i < .@total ) { ++.@i; } deletearray getvariableofnpc( .id[.@i], "Test Instance" ), 1; set getvariableofnpc( .total, "Test Instance" ), .@total -1; instance_destroy; end; OnInstanceInit: instance_set_respawn has_instance("guild_vs2"), 0,0; .@total = getvariableofnpc( .total, "Test Instance" ); set getvariableofnpc( .id[.@total], "Test Instance" ), instance_id(); set getvariableofnpc( .total, "Test Instance" ), .@total +1; end; } just put it here since there are no examples how to use *instance_set_respawn Edited June 13, 2018 by AnnieRuru 1 luizragna reacted to this Quote Share this post Link to post Share on other sites
0 luizragna 41 Posted June 13, 2018 Thanks @AnnieRuru for: Quote Share this post Link to post Share on other sites
Hello guys! How can I turn this individual instance into a party instance? (where only the leader can start)
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