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Nameleszx

How to lower the additional damage of EDP

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Have two way.

 

1. Decrease your EDP level from 5 to 2.

db/re/skill_tree.conf

change the MaxLevel : 5

}		ASC_EDP: {			MaxLevel: 5			ASC_CDP: 1		}

Will become like this.

}		ASC_EDP: {			MaxLevel: 2			ASC_CDP: 1		}

 

2. Change formula EDP. (i think change it here)

src/map/battle.c

change the value 100.

	#ifdef RENEWAL_EDP			if( sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE && skill_id != ASC_BREAKER ){			eatk = eatk * sc->data[SC_EDP]->val4 / 100;			damage += damage * sc->data[SC_EDP]->val3 / 100;

Will become like this.

	#ifdef RENEWAL_EDP			if( sc->data[SC_EDP] && skill_id != AS_GRIMTOOTH && skill_id != AS_VENOMKNIFE && skill_id != ASC_BREAKER ){			eatk = eatk * sc->data[SC_EDP]->val4 / 100;			damage += damage * sc->data[SC_EDP]->val3 / 50;

 

The second way i dont know much better,just the way im thinking

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what if we are not using renewal edp fomula?

status.c

		case SC_EDP:	// [Celest]			val2 = val1 + 2; //Chance to Poison enemies.			val3 = 50*(val1+1); //Damage increase (+50 +50*lv%)#ifdef RENEWAL_EDP			val4 = 100 * ((val1 + 1)/2 + 2);#endif			if( sd )//[Ind] - iROwiki says each level increases its duration by 3 seconds				tick += pc->checkskill(sd,GC_RESEARCHNEWPOISON)*3000;

change the "val3" value.

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