Nameleszx 0 Posted July 18, 2013 I'm so very annoyed with this, each time, every minute, every time. Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted July 18, 2013 Is it possible you have a script responsible for starting and ending WoEs directly invoking the OnAgitStart/OnAgitStart2 label without making use of the agitstart; or agitend; script commands or their @agitstart / @agitstart2 atcommand counterparts (obviously issued by a script or player)? In that case, both the atcommands and script commands for ending WoEs will be useless because agit_flag or agit2_flag is set to 0, making the server think it's not actually in WoE mode. What I mean: if you start a WoE directly by the castle event label you won't be able end it by normal means, just invoking the OnAgitEnd/OnAgitEnd2 event label of it. Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted July 18, 2013 Or Maybe, there was something like, emperium was summoned, if no one has acquired the castle. Quote Share this post Link to post Share on other sites
I'm so very annoyed with this, each time, every minute, every time.
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