w0wZukuBg 97 Posted July 3, 2018 (edited) short description There are 3 different generations of laboratory monsters: 1. Egnigem, Wickebine, Laurell, Errende, Josephina, Kavach, Armeyer 2. Seyren, Eremes, Kathryne, Margaretha, Cecil, Howard 3. Randel, Gertie, Celia, Chen, Trentini, Alphoccio, FlamelI collect them, correct mistakes, add every possible class to each monster, recolor them in 3 official color sets and improve their aura. As a basis, I took the logic of the first implemented sprites at lhz_dun01-03 If you compare the following kRO sprites with corrections in the changelog you will notice that the logic has ceased to be respected and the sprites do not even have sounds! [DONE] 1st classes 2nd class advanced class 3rd class 3rd japan edition class 4th class previous versions of some classes custom extended classes The total number of sprites in the pack: ~170 classes (including different types of weapons) x 3 color sets x 2 different auras = ~1020 sprites changelog: Spoiler 1. In all files, unused sprites were removed, which made their weight a little less 2. All sprites have Walk stage speed 75ms and Attack stage speed 50ms, other stages have speed 100ms 3. All sprites have sounds in Attack, Receiving damage and Die stages 4. All classes that can carry a bow are now also added with a bow type weapon [even Eremes as a thief] 5. Manually drawn a bowstring and corrected the missing pixels of guitars 6. Both the old type of aura and the improved one are available 7. All classes have auras 8. All auras are fixed in one position in Idle stage 9. All auras are white transparent 96FFFFFF 10. All sprites have three different transparent color sets: blue 969F9EE7, red 96FF9696 and white 96FFFFFF 11. Changed the aura of the advanced Eremes from the blue to white transparent [check eremes file in kRO] 12. Corrected the disappearance of 2nd class Egnigem sprite by the 5th frame, south-east, Idle stage [check l_ygnizem file in kRO] 13. Returned the red hair to all sprites Trentini and blonde hair to Alphoccio ones [check v_trentini and v_alphoccio files in kRO] 14. All Alphoccio classes, except archer, uses a guitar instead of a knife as a weapon 15. Added Harword in two mecha exoskeletons, old 3rd class Seyren, old 3rd class Magaleta, old 3rd class Katrinn, old 2nd class Josephina & Trentini sprites 16. Added The Last One and King of the Alley sprites 17. Added all custom extended classes 18. Added all 4th class In progress ~~ (!) Below are the non-clean gifs recorded using GifCam.exe over the Act Editor (!) So these can brake or accelerate and do not serve as an accurate image. These gifs are added just for reference For clarity, the background of the laboratory is taken, and the sprites are shown in transparent blue 969F9EE7 and with improved aura Seyren Windsor Eremes Guile Kathryne Keyron Margaretha Sorin Cecil Damon Howard Alt-Eisen Randel Lawrence Gertie Wie Celia Alde Chen Lio Trentini Ilaria Alphoccio Basil Flamel Emure Egnigem Chenia Wickebine Tres Laurell Weinder Errende Ebecee Josephina Kavach Icarus Armeyer Dinze Spoiler Super-Novice (Diego) Ninja - Oboro (Cheril) Gunslinger - Rebellion (Weikath) Taekwon - Soul Linker - Soul Reaper (Keytar) Taekwon - Star Gladiator - Star Emperor (Rachel) Edited October 19, 2020 by w0wZukuBg 2 2 Ridley, evilpuncker, Echoes and 1 other reacted to this Quote Share this post Link to post Share on other sites
w0wZukuBg 97 Posted August 26, 2019 (edited) Super-Novice (Diego) Ninja - Oboro (Cheril) Gunslinger - Rebellion (Weikath) Taekwon - Soul Linker - Soul Reaper (Keytar) Taekwon - Star Gladiator - Star Emperor (Rachel) Edited October 19, 2020 by w0wZukuBg 2 Naruto and evilpuncker reacted to this Quote Share this post Link to post Share on other sites
Caspian 23 Posted August 26, 2019 Nice work! 1 w0wZukuBg reacted to this Quote Share this post Link to post Share on other sites
w0wZukuBg 97 Posted September 19, 2020 (edited) ~~ 4th class update ~~ Egnigem - Wickebine - Laurell - Errende - Josephina - Kavach - Armeyer Seyren - Eremes - Kathryne - Margaretha - Cecil - Howard & Madogear Randel - Gertie - Celia - Chen - Trentini - Alphoccio - Flamel The main idea behind sprites with two types of attack is that they can be used as: 1. different ordinary monsters with only one type of attack initially 2. monsters with the ability to transform one into another depending on the use of skills by players or randomly Main examples of use for such sprites: 1.1. Celia / Laurell with a staff / book has a casting time and normal delay when using one of the types of magic bolts from a distance and near 1.2. Celia / Laurell with a knife uses instant magic bolts on melee attacks (as if she / he had Auto-Spell enabled) 2.1. Margaretha with a staff can cast protective spells on monsters around her and attack with normal speed (like supportive priest) 2.2. Margaretha with the book casts protective spells only on herself and attack way more faster (like battle priest) 3. Wikebine / Gertie / Josephina / Trentini / Kavach / Alphoccio with the ability to melee attack and carry a bow can randomly change the type of attack from ranged to melee and from melee to ranged to prevent players using Pneuma (Cecil is the exception, as a professional archer only) There is an example of a sprite naming system: Spoiler 1_2_2a_3_3j_4_ means class of sprite (a - advanced, j - japan version) monstername(2) means a different type of attack _alt means an alternative official sprite in the given class _b, _r stands for blue#969F9EE7 or red#96FF9696 color palette EXAMPLE: 2_trentini2_alt_b means 2nd class (2_) Trentini with a bow(2) in an alternative(_alt) dancer sprite of painted blue(_b) [jobtbl.JT_2_TRENTINI_BOW_ALT_BLUE] = "2_trentini2_alt_b", ["JT_2_TRENTINI_BOW_ALT_BLUE"] = ????, 1_trentini 2_trentini 2_trentini2 2_trentini_alt 2_trentini2_alt 2a_trentini 2a_trentini2 3_trentini 3_trentini2 3j_trentini 3j_trentini2 4_trentini 4_trentini2 1_trentini_b 2_trentini_b 2_trentini2_b 2_trentini_alt_b 2_trentini2_alt_b 2a_trentini_b 2a_trentini2_b 3_trentini_b 3_trentini2_b 3j_trentini_b 3j_trentini2_b 4_trentini_b 4_trentini2_b 1_trentini_r 2_trentini_r 2_trentini2_r 2_trentini_alt_r 2_trentini2_alt_r 2a_trentini_r 2a_trentini2_r 3_trentini_r 3_trentini2_r 3j_trentini_r 3j_trentini2_r 4_trentini_r 4_trentini2_r Edited October 19, 2020 by w0wZukuBg 1 evilpuncker reacted to this Quote Share this post Link to post Share on other sites
evilpuncker 503 Posted September 22, 2020 this is so dope 😲 1 w0wZukuBg reacted to this Quote Share this post Link to post Share on other sites
Caspian 23 Posted September 22, 2020 Congratulations, I love your custom maps and all your work! 1 w0wZukuBg reacted to this Quote Share this post Link to post Share on other sites