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Rytech

r860 - Few Star Emperor Universe Skills Added / Weapon Refine Skill Update / Recoded Job Skill Tree Normalization

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=General
*Corrected a typo in a message related to push carts.

*Added support for the "ZC_MSG_COLOR" packet.
+Currently not used....yet.

*Fixed a issue with the "allskills" command where it may not appear to give you
-all the skills accessable by your job. This is needed due to the normalize job
-skilltree recode.

*clif_msg_value
*clif_msg_skill
+Added support for these functions.
-This replaces "clif_msgtable_num" and "clif_skill_msg" and are properly recoded
-to the way they should of been coded.

*clif_msg_color
+Added support for this function to work with "ZC_MSG_COLOR".

*pc_normalize_job_max_skillpoint
+Added support for ths function.
-This works with the normalizing of jobs to set how many skill points should be
-invested into certain skills in a skill tree depending on the job since the max
-job level is different between jobs.

*pc_calc_skilltree_normalize_job
+Recoded the function to properly work for 3rd jobs.
-Note: This was so broken. I had to reverted it back to the original eAthena code
-and then update it to the way it should be. Wasn't easy.

*pc_search_job_skilltree
+Added support for this function.
-This replaces "pc_isSkillFromJob" and is a recode of it.

*pc_skillup
+Recoded the checks and message handling for telling the player how many skill
-points need to be placed into lower tier skills. This is also part of the reason
-"pc_calc_skilltree_normalize_job" was recoded. Having to update the skill range
-check every time new 3rd job skills come out is annoying. Better to let the
-normalize_job and search_job_skilltree functions work together for this.

*pc_jobchange
+Removed JOBL_THIRD from the upper setting switch.
-Third jobs are not a alternate version of 2nd jobs. Its a higher tier, making it
-its own job.

*Updated "pc_msg" and "msg_skill" MSG names with official ones.

 

=Skills
*WS_WEAPONREFINE
+Updated refine chance bonus gained from JobLV's to official.
+JobLV will not affect the success chance when below 50.
-When above 50, it will add a 0.5% chance bonus for each level above 50.
-This brings the added success chance to 10% at JobLV 70.
+Mechanics now get the full 10% added chance bonus no matter the JobLV.

*SJ_STAREMPEROR
*SJ_NOVAEXPLOSING
+Added support for these skills.

*SJ_BOOKOFDIMENSION
*SJ_BOOKOFCREATINGSTAR
+Added some support for these skills.
-Note: SJ_BOOKOFCREATINGSTAR is only partly working and deals damage and
-SJ_BOOKOFDIMENSION activates but the status has no effect. I didn't have time
-to finish them.

*SJ_FALLINGSTAR_ATK
+The AoE size for the stellar mark check is now 5x5.
-Note: Sucks that its this small but its confirmed official.

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