vykimo 68 Posted November 26, 2018 (edited) I'm not sure if I'm right to post here, I hesitated a lot by fear of being reprimanded. But I'm convinced the project worths to be known and don't be lost in oblivion... So that's why I venture to post, so please forgive me if crowdfunding is not allowed. I try to be fair as much in this demarche. So, now let's explain the project : XPRO https://intro.vykimo.com/ I. PRINCIPLE Based on the project RoBrowser by KeyWorld (a RO client on web browser). XPRO is the project to update RoBrowser and to bring it into Mobile devices. XPRO goal is to fully support this following exe version (latest version supported by rAthena): 2018-06-20aRagexe. This project is very huge and it's currently the most advanced custom RO client ever made. And it has the main advantage to be cross platform (Windows, Linux, MacOS, Android supported) and very lightweight (ressources can be downloaded only when needed by the game engine). II. MORE INFOS You can find more infos on progress on my personnal website : https://vykimo.com/ (menu : zerobrowser) Screen Example : Watch it live - Playthrough in Orc Dungeon : UPDATE 10/12/2019 BETA TEST : I made 3 days of "real condition" tests with a team of 3 advanced players. It was successfull, feedbacks were great and they only reported a few bugs in order to play "normally" on a RO server. What a good step ! In parallel, I talked with @Functor about possible Gepard Shield support in XPRO. But as you probably know, including Gepard Shield into Robrowser/AndRO opens a door in your server for bots. And we don't want to break his shield, so I'll work on my own encryption method. It'll be available later on... UPDATE 03/01/2020 iOS version is out ! For the first time ever, you'll be able to play Ragnarok on iPhone and iPad ! Infos will come asap, stay tuned Edited May 5, 2020 by vykimo zerobrowser to XPRO 8 fTakano, luizragna, alisonrag and 5 others reacted to this Quote Share this post Link to post Share on other sites
raPalooza~ 101 Posted November 26, 2018 As an enthusiast of modifying the visual features from the original client, just the idea of a full open client brings tears to my eyes ;]]], so many possibilities, even creating a near complete different game. All the best to you and this project mate. I'll be soon donating you some coffee cuz this seems like a coffee chugging project xD \o/ Quote Share this post Link to post Share on other sites
master@ragna 12 Posted November 27, 2018 nice to see,..will be supporting you.. Quote Share this post Link to post Share on other sites
vykimo 68 Posted December 30, 2018 (edited) Update 30/12/2018 : SpecialeffectsAs you probably know, all the specialeffects (excepted str effects) are hardcoded in the client.So, a big challenge is to reproduce the look of several effects we use everyday, as good as we can.This task is the most laborous and hard part.For instance, you can see my version of Warp NPC vs Official. I tried to reproduce it as close as official one. src: https://vykimo.com/zerobrowser BTW I'm looking for the list of effects with ressources that's use in data/texture/effect folder. If someone have partial or complete infos, I'm here! Edited December 30, 2018 by vykimo 2 Ridley and fTakano reacted to this Quote Share this post Link to post Share on other sites
Ridley 295 Posted December 31, 2018 Awesome work Quote Share this post Link to post Share on other sites
vykimo 68 Posted December 31, 2018 (edited) Continuing in that way : Heals (cylinders fx)This time, I tried to mimic heal effects. It contains several textures (cylinders, particles) and it has a lot of randomization.You can see here the comparison between my version and official effects. I spent +20 hours on these effects.In the gif, you can see: Low heal High heal Highest heal Offensive heal Logout cylinder Teleport effect src: https://vykimo.com/zerobrowser (Still looking for help from you, if you have infos about textures used in specialeffects it could be nice !) Edited December 31, 2018 by vykimo 2 Ridley and Tio Akima reacted to this Quote Share this post Link to post Share on other sites
vykimo 68 Posted January 19, 2019 (edited) Update 19/01/2019 : Official skill listFinally the updated version of skill tree landed! It was a serious lack in robrowser, we only had the old 2008~2009 skill list version.Now, zeroBrowser supports pre-setting skills points, apply and reset. It also support multi-tab and skills description now follow official behavior (checkbox). Official skill treeAnd the major update is the very famous Skill Tree view !!Multi-tab, prerequisites visualisation (as you can see on the screenshot), and skill level selection are now available. (You can even notice your sitting character on bottom left side corner ^^) Hope you'll like this update that I found essential. NB: After seeing screenshots, I think that it's not obvious... but these screenshots are from ZeroBrowser . Edited January 19, 2019 by vykimo 1 Ridley reacted to this Quote Share this post Link to post Share on other sites
raPalooza~ 101 Posted January 22, 2019 @vykimo NICE! keepup the good work! everthing is looking awesome, im very curious on how it all done, lets hope it goes full realease ;] cant donate via paypal ;/ Quote Sorry Money pools aren't available in Brazil at the moment. 1 vykimo reacted to this Quote Share this post Link to post Share on other sites
Tio Akima 74 Posted January 25, 2019 Very Nice <3 1 vykimo reacted to this Quote Share this post Link to post Share on other sites
vykimo 68 Posted January 25, 2019 (edited) Thanks a lot, your comments give me power to continue working on it. @raPalooza~ I'm really sorry that you can't participate, I thought this paypal functionnality was available everywhere... I will look for another kind of crowdfunding. However for now, I'm open if you wanna buy me a cup of coffee Edited January 25, 2019 by vykimo Quote Share this post Link to post Share on other sites
vykimo 68 Posted January 28, 2019 Official Costume supportA small update but quite interesting is the costume system now supported.2 tabs are now available (I still don't know the purpose of 3rd one 'Title') and you're able to see yourself with or without costumes. Quote Share this post Link to post Share on other sites
vykimo 68 Posted January 31, 2019 (edited) Renew UI : StorageStorage UI has been updated ! Now you're able to open mini windows, resize them, make a search (unlike official, my version is not case sensitive) and sort your storage by name (fall or rise).I tried to reproduce tricky behavior (escape key to close mini windows faster), resizing, save windows location etc... But some needs confirmation. For instance, what goes into Costume tab?.. even in my own client nothing goes inside. Maybe it's related to 'itemInfo.lua' with 'costume' field.Hope you like how it looks! NB: You can watch progress on page : https://vykimo.com/zerobrowser . And propose some features + give infos/tests. Edited January 31, 2019 by vykimo 2 Maple and raPalooza~ reacted to this Quote Share this post Link to post Share on other sites
vykimo 68 Posted February 4, 2019 Map infosUpdate is related to map infos. Recently pushed by Gravity, a system that allow you to see on minimap where are located some strategic points on a map.Navigation isn't implemented so clicking on it does nothing for now.In addition, I added icons upon head of some key NPCs which are described in `signboardlist.lub` (you know? sometimes you see floating icons on map ^^). 1 raPalooza~ reacted to this Quote Share this post Link to post Share on other sites
Relzz 32 Posted February 22, 2019 It is very nice to see someone putting the final touches to the web client finally good luck on this 1 vykimo reacted to this Quote Share this post Link to post Share on other sites
vykimo 68 Posted February 27, 2019 Thank you for your message. For now the development is paused, but if you could give me the list of things that are most important in the todolist in order to prioritize tasks. I could speed up progress Quote Share this post Link to post Share on other sites
vykimo 68 Posted March 13, 2019 (edited) Today, 2 updates : Indoor view and cursor updateAs you can see on the screen, indoor modified view is now available.It makes the browser game looks like more again like the official one!Too, the cursor "not allowed" is available on non-walkable cells. QuestLogHuge update is related to new quest log system. The idea to develop it was given by @rapalooza on discord.I discovered than the old quest log UI was replaced by this light version. I like this version too, and it is now available on ZeRObrowser!Features like mob counting on the head and short description on the top right of the screen are here too.With it, I think playing on the browser for quest farming takes a strong importance now... Source: https://vykimo.com/zerobrowser Edited March 13, 2019 by vykimo 1 raPalooza~ reacted to this Quote Share this post Link to post Share on other sites
Manuel94 2 Posted March 15, 2019 (edited) Quote Official Costume supportA small update but quite interesting is the costume system now supported.2 tabs are now available (I still don't know the purpose of 3rd one 'Title') and you're able to see yourself with or without costumes. Just in case you still don't know what's the purpose of the 3rd tab on the equipment (alt+q) window is for the Title System. Depending on the achievement (achievement system) you finish you can get a Title, then you can select whichever title you want from your list and it will appear with your name. EJ. [Title] PJName Edited March 15, 2019 by Manuel94 2 AnnieRuru and vykimo reacted to this Quote Share this post Link to post Share on other sites
vykimo 68 Posted March 18, 2019 On 15/03/2019 at 9:38 PM, Manuel94 said: Just in case you still don't know what's the purpose of the 3rd tab on the equipment (alt+q) window is for the Title System. Depending on the achievement (achievement system) you finish you can get a Title, then you can select whichever title you want from your list and it will appear with your name. EJ. [Title] PJName Thank you for the precision, I'll implement it when I'll start working on Achievement system ! Quote Share this post Link to post Share on other sites
banhelba2019 20 Posted April 13, 2019 (edited) whats this about recreating the specialeffects? id pay you just to respond do you have access to effects that werent included in the data.grf? If so i guess you must have some sort of packet viewer or something if you gotta make all the textures by hand again? Also you didnt post this on rathena ? Sorry im just a potato! Edited April 13, 2019 by Orca Quote Share this post Link to post Share on other sites
Asheraf 123 Posted April 13, 2019 2 hours ago, Orca said: whats this about recreating the specialeffects? id pay you just to respond do you have access to effects that werent included in the data.grf? If so i guess you must have some sort of packet viewer or something if you gotta make all the textures by hand again? Also you didnt post this on rathena ? Sorry im just a potato! The data available in the GRF files is just the resources, the actual animation is done by the client code (which isn't public), basically his project is to look into decompiled client code and try to emulate these animations in roBrowser. 1 AnnieRuru reacted to this Quote Share this post Link to post Share on other sites
banhelba2019 20 Posted April 13, 2019 (edited) 30 minutes ago, Asheraf said: The data available in the GRF files is just the resources, the actual animation is done by the client code (which isn't public), basically his project is to look into decompiled client code and try to emulate these animations in roBrowser. ok but hes actually editting the textures used in the animations from what i can see.. unless your saying the decompiled effects are just a bunch of numbers representing . . . pixels colors and positions. . . or something Edited April 13, 2019 by Orca Quote Share this post Link to post Share on other sites
vykimo 68 Posted April 15, 2019 Yes that's it. I recreate effects from my client IG (not decompiled version). For example, heal is only a flat texture applied on a cylinder with opacity and animation... So I work hard on trying to imitate official content with code. (Btw if someone knows well which ressource is associated to which hardcoded effect, it'd help me). For rathena forum, they deleted my topic because of the crowdfunding part. Quote Share this post Link to post Share on other sites
banhelba2019 20 Posted April 15, 2019 22 minutes ago, vykimo said: Yes that's it. I recreate effects from my client IG (not decompiled version). For example, heal is only a flat texture applied on a cylinder with opacity and animation... So I work hard on trying to imitate official content with code. (Btw if someone knows well which ressource is associated to which hardcoded effect, it'd help me). For rathena forum, they deleted my topic because of the crowdfunding part. Sounds like a pain Quote Share this post Link to post Share on other sites
vykimo 68 Posted September 23, 2019 Touch-motions supportedVery usefull update, I started to interest myself to mobile specific features.Now, Android is officially supported and here are described touch motions I implemented to navigate in game.I tried to be as intuitive as possible, inspired by Google Map gestures : Zoom : Spread fingers Perspective : Go up/down fingers Rotation : Inverted fingers Reset : Double tap It gives an immersive experience and prepare future updates for mobile client version. 4 KirieZ, fTakano, Ridley and 1 other reacted to this Quote Share this post Link to post Share on other sites
vykimo 68 Posted September 26, 2019 (edited) Mobile UIAnother interesting update, the mobile UI.I imagined by myself a new way to play Ragnarok Online on a mobile device.I created a joystick on the left side in order to move your character easily. On the right side, I added skills in shortcuts in a rotating circle with size increased and an auto-attack feature.Here are the gestures presented in the gif: Move : Joystick on the left Sit down/stand up : Simple click on joystick Shortcuts : 4 Rotating circles with your shortcut bars content Auto-attack : Click on swords in order to attack or cast skill on the nearest opponent Context menu : Long tap on player It increase experience on smartphone and prepare for long games on it. Edited September 26, 2019 by vykimo 3 Khazou, fTakano and Naruto reacted to this Quote Share this post Link to post Share on other sites