Jump to content
  • 0
Sign in to follow this  
skyundersea

[Help] Skill change and Job Sprite

Question

Hello,

i want to change skill tree of 3rd classes to have only 1 tree, with 1st, 2nd and 3rd skills, and add some existing skills to all classes, like Teleport and Portal...

is that possible to make? can someone help me on that? i don't know wich files to look for...

is there a way to make 3rd classes look like 2nd sprites too?

Thanks !!!

Share this post


Link to post
Share on other sites

5 answers to this question

Recommended Posts

  • 0
On 3/2/2019 at 6:20 PM, skyundersea said:

Hi, sorry i'm new at this, do you know if its possible to have Novice basic skills (lv9) starting at max level?

not recommend, when any character 1st login, will send to novice training ground
https://github.com/HerculesWS/Hercules/blob/stable/npc/re/jobs/novice/academy.txt

UNLESS you want to have the novice training ground script modify to instantly become job level 10, which allow novice to change job instantly

iz_int,20,30,5	script	kjdshfs	1_F_MARIA,{ // put this in novice training ground map
	if ( Class != Job_Novice || BaseExp || JobExp || JobLevel > 1 ) {
		mes "you can't use my service anymore";
		close;
	}
	JobLevel = 10;
	skill NV_BASIC, 10, 0;
	warp "prontera", 155,185;
	end;
}

 

On 3/2/2019 at 6:20 PM, skyundersea said:

And if i can use 2nd sprites for 3rd classes? is there any way to do this?

you can do this from client side or server side
client side is not really my thing, but for server side, OnPCStatCalcEvent might do the trick

why you want to disable 3rd class sprites ? I'm in love with arch bishop loli style dress

screen2019Hercules034.jpg

 

On 3/2/2019 at 6:20 PM, skyundersea said:

i want to change skill tree of 3rd classes to have only 1 tree, with 1st, 2nd and 3rd skills, and add some existing skills to all classes, like Teleport and Portal...

I'm sorry, if you are new here, I don't recommend you to do this insane big modifications
require both client side and server side to function

my instinct tells me is skilltreeview.lub and server side db/skill_tree.conf

Share this post


Link to post
Share on other sites
  • 0

Haha thanks for reply, 

Thats cuz i want to make only 1 class after Novice, like Monk, Priest.... all 2nd classes, but with 1st, 2nd, 3rd and trans skills, not all of then but just some....

What i really wanted is the new classes sprites, the "alternative" versions :D i'll try to find it on forum, thanks !

Do you know here i can change starting map location?

 

Cuz they are starting at iz_int 90 98,

 

i wanted another place for starting map, is this possible?

Share this post


Link to post
Share on other sites
  • 0
58 minutes ago, skyundersea said:

What i really wanted is the new classes sprites, the "alternative" versions :D i'll try to find it on forum, thanks !

"@bodystyle 1" ... only 3rd job having 2nd sprite

 

57 minutes ago, skyundersea said:

Do you know here i can change starting map location?

 

Cuz they are starting at iz_int 90 98,

i wanted another place for starting map, is this possible?

https://github.com/HerculesWS/Hercules/blob/stable/conf/char/char-server.conf#L107-L118

 

and no idea what you mean in the 1st question

Share this post


Link to post
Share on other sites
  • 0
7 hours ago, skyundersea said:

Do you know here i can change starting map location?

Cuz they are starting at iz_int 90 98,

i wanted another place for starting map, is this possible?

Hercules\conf\char\char-server.conf

	// Player-related configuration
	player: {
		new: {
			// Start point (Renewal)
			start_point_re: {
				map: "iz_int"
				x: 18
				y: 27
			}
			// Start point (Pre-Renewal)
			start_point_pre: {
				map: "new_1-1"
				x: 53
				y: 111
			}

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.