rans 7 Posted March 13, 2019 This duplicate npc (the bascojin and poring) is facing the same direction in the script (4) but if you rotate camera there is a small offset. the custom added npc will switch face faster than the normal. Quote Share this post Link to post Share on other sites
0 banhelba2019 20 Posted March 13, 2019 did you add them all to your act editor the same way as a poring? its usually down , bottom left is facing left bottomr right , right is facing right left, left top left is the back facing left and top right, top is back facing right Quote Share this post Link to post Share on other sites
0 rans 7 Posted March 13, 2019 1 hour ago, lllaaazzz said: did you add them all to your act editor the same way as a poring? its usually down , bottom left is facing left bottomr right , right is facing right left, left top left is the back facing left and top right, top is back facing right the poring is a default one and the bascojin i downloaded. i've also encountered this problem to other custom npc from the download section. Quote Share this post Link to post Share on other sites
0 banhelba2019 20 Posted March 13, 2019 (edited) upload it for me somehow and ill show you how to fix it if its what i think it is Edited March 13, 2019 by lllaaazzz Quote Share this post Link to post Share on other sites
0 rans 7 Posted March 14, 2019 here npc_bascojin.act npc_bascojin.spr Quote Share this post Link to post Share on other sites
0 banhelba2019 20 Posted March 14, 2019 3 hours ago, rans said: here npc_bascojin.act npc_bascojin.spr looks good to me, rotates as it should on my server or im completely mistaken Quote Share this post Link to post Share on other sites
0 rans 7 Posted March 15, 2019 13 hours ago, lllaaazzz said: looks good to me, rotates as it should on my server or im completely mistaken try comparing it with a default npc and slowly rotate it. there is a offset where the custom added will face direction quicker than it should be. just like in the photo i posted. Quote Share this post Link to post Share on other sites
This duplicate npc (the bascojin and poring) is facing the same direction in the script (4) but if you rotate camera there is a small offset. the custom added npc will switch face faster than the normal.
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