DoriTos Nacho 0 Posted July 13, 2019 Hello everyone, I have two problems: First: Why can't I add all the Doram skills? Second: How do I get the backpack not appearing in front of the character? (Only US Dorams) Thank you! Share this post Link to post Share on other sites
0 Naruto 39 Posted July 13, 2019 try adding them to the skill_tree Share this post Link to post Share on other sites
0 DoriTos Nacho 0 Posted July 13, 2019 5 hours ago, Naruto said: try adding them to the skill_tree I tried and... They do not exist in skill_db. txt, only in rAthena I checked Share this post Link to post Share on other sites
0 Naruto 39 Posted July 14, 2019 (edited) sooooo add them Quote /** Summoner */ SU_BASIC_SKILL = 5018, SU_BITE, SU_HIDE, SU_SCRATCH, SU_STOOP, SU_LOPE, SU_SPRITEMABLE, SU_POWEROFLAND, SU_SV_STEMSPEAR, SU_CN_POWDERING, SU_CN_METEOR, SU_SV_ROOTTWIST, SU_SV_ROOTTWIST_ATK, SU_POWEROFLIFE, SU_SCAROFTAROU, SU_PICKYPECK, SU_PICKYPECK_DOUBLE_ATK, SU_ARCLOUSEDASH, SU_LUNATICCARROTBEAT, SU_POWEROFSEA, SU_TUNABELLY, SU_TUNAPARTY, SU_BUNCHOFSHRIMP, SU_FRESHSHRIMP, SU_CN_METEOR2, SU_LUNATICCARROTBEAT2, SU_SOULATTACK, SU_POWEROFFLOCK, SU_SVG_SPIRIT, SU_HISS, SU_NYANGGRASS, SU_GROOMING, SU_PURRING, SU_SHRIMPARTY, SU_SPIRITOFLIFE, SU_MEOWMEOW, SU_SPIRITOFLAND, SU_CHATTERING, SU_SPIRITOFSEA, they have strs , the effects continue after tuna part 1097 @use effect im sure the ids continue with the source just like everything else Edited July 14, 2019 by Naruto Share this post Link to post Share on other sites
0 DoriTos Nacho 0 Posted July 14, 2019 2 hours ago, Naruto said: sooooo add them they have strs , the effects continue after tuna part 1097 @use effect im sure the ids continue with the source just like everything else I don't think I understand how to do this, my skill_db. txt is so in the Summoner { Id: 5024 Name: "SU_SPRITEMABLE" Description: "Spirit Marble" MaxLevel: 1 NumberOfHits: 0 }, { Id: 5025 Name: "SU_POWEROFLAND" Description: "Power of Land" MaxLevel: 1 NumberOfHits: 0 }, { Id: 5026 Name: "SU_SV_STEMSPEAR" Description: "Silvervine Stem Spear" MaxLevel: 5 Range: 9 Hit: "BDT_SKILL" SkillType: { Enemy: true } AttackType: "Magic" Element: { Lv1: "Ele_Earth" Lv2: "Ele_Fire" Lv3: "Ele_Water" Lv4: "Ele_Wind" Lv5: "Ele_Ghost" } InterruptCast: true CastTime: 2500 AfterCastActDelay: 1000 SkillData1: 10000 FixedCastTime: 0 Requirements: { SPCost: { Lv1: 40 Lv2: 40 Lv3: 40 Lv4: 40 Lv5: 40 Lv6: 40 Lv7: 40 Lv8: 40 Lv9: 40 Lv10: 40 } } }, { Id: 5027 Name: "SU_CN_POWDERING" Description: "Catnip Powdering" MaxLevel: 5 Range: 9 Hit: "BDT_SKILL" SkillType: { Enemy: true } DamageType: { NoDamage: true SplashArea: true } SplashRange: { Lv1: 3 Lv2: 3 Lv3: 5 Lv4: 5 Lv5: 7 } InterruptCast: true SkillInstances: 1 CastTime: 1500 AfterCastActDelay: 1000 SkillData1: { Lv1: 3000 Lv2: 4000 Lv3: 5000 Lv4: 6000 Lv5: 7000 } FixedCastTime: 0 Requirements: { SPCost: { Lv1: 40 Lv2: 36 Lv3: 32 Lv4: 28 Lv5: 24 } Items: { Catnip_Fruit: 1 } } Unit: { Id: 0x106 Layout: { Lv1: 1 Lv2: 1 Lv3: 2 Lv4: 2 Lv5: 3 } Interval: -1 Target: "Enemy" Flag: { UF_PATHCHECK: true UF_RANGEDSINGLEUNIT: true } } }, And go on. Share this post Link to post Share on other sites
0 Naruto 39 Posted July 14, 2019 { Id: 5043 Name: "SU_LUNATICCARROTBEAT2" Description: "Lunatic Carrot Beat 2" MaxLevel: 5 Hit: "BDT_SKILL" SkillType: { Enemy: true } SkillInfo: { Chorus: true } AttackType: "Weapon" InterruptCast: true Requirements: { SPCost: 1 } }, this is the last one in my db... just keep adding +1 and recreate the new summoner skill need to add some bare minimal coding of at least a no damage function to make anything work shit i wouldnt be surprised if they use the new skill effect info for these skills >_> Share this post Link to post Share on other sites
Hello everyone, I have two problems:
First: Why can't I add all the Doram skills?
Second: How do I get the backpack not appearing in front of the character? (Only US Dorams)
Thank you!
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