Blue Orb 0 Posted July 16, 2019 hello, where do i modify this value? i want the traps to be as 3 times as long instead of 4 Quote Share this post Link to post Share on other sites
0 bWolfie 139 Posted July 18, 2019 (edited) Edit: I misread post thinking you wanted current time to be made 4x during WoE. Check post below. Spoiler In skill.c go to skill_unit_group() Above this line, nullpo_retr(NULL, layout); nullpo_retr(NULL, group=skill->init_unitgroup(src,layout->count,skill_id,skill_lv,skill->get_unit_id(skill_id,flag&1)+subunt, limit, interval)); Add a code to account for whatever clause you want. In this case, you want traps to have 4x duration during WoE. // custom time clause goes here switch (skill_id) { case HT_ANKLESNARE: case HT_SHOCKWAVE: case HT_SANDMAN: case MA_SANDMAN: case HT_CLAYMORETRAP: case HT_SKIDTRAP: case MA_SKIDTRAP: case HT_LANDMINE: case MA_LANDMINE: case HT_FLASHER: case HT_FREEZINGTRAP: case MA_FREEZINGTRAP: case HT_BLASTMINE: /** * Ranger **/ case RA_ELECTRICSHOCKER: case RA_CLUSTERBOMB: case RA_MAGENTATRAP: case RA_COBALTTRAP: case RA_MAIZETRAP: case RA_VERDURETRAP: case RA_FIRINGTRAP: case RA_ICEBOUNDTRAP: if (map->agit_flag == 1 || map->agit2_flag == 1) limit *= 4; break; } nullpo_retr(NULL, layout); nullpo_retr(NULL, group=skill->init_unitgroup(src,layout->count,skill_id,skill_lv,skill->get_unit_id(skill_id,flag&1)+subunt, limit, interval)); Note: Untested. Edited July 18, 2019 by bWolfie Quote Share this post Link to post Share on other sites
0 Naruto 38 Posted July 18, 2019 (edited) try this from the wiki Trap Duration lasts 4 times as long in War of Emperium. case RA_ELECTRICSHOCKER: case RA_CLUSTERBOMB: case RA_MAGENTATRAP: case RA_COBALTTRAP: case RA_MAIZETRAP: case RA_VERDURETRAP: case RA_FIRINGTRAP: case RA_ICEBOUNDTRAP: { struct skill_condition req = skill->get_requirement(sd,skill_id,skill_lv); ARR_FIND(0, MAX_SKILL_ITEM_REQUIRE, i, req.itemid[i] && (req.itemid[i] == ITEMID_BOOBY_TRAP || req.itemid[i] == ITEMID_SPECIAL_ALLOY_TRAP)); if( i != MAX_SKILL_ITEM_REQUIRE && req.itemid[i] ) req_item = req.itemid[i]; if( map_flag_gvg2(src->m) || map->list[src->m].flag.battleground ) limit *= 4; // longer trap times in WOE [celest] if( battle_config.vs_traps_bctall && map_flag_vs(src->m) && (src->type&battle_config.vs_traps_bctall) ) target = BCT_ALL; } break; first off do backwards check for what limit is limit = skill->get_time(skill_id,skill_lv); ok lets do this then change this number if( map_flag_gvg2(src->m) || map->list[src->m].flag.battleground ) limit *= 4; BTW get_time is skilldata1 get_time2 is skilldata2 . . . etc in your skill db in pre re or renewal section Edited July 18, 2019 by Naruto Quote Share this post Link to post Share on other sites
0 Blue Orb 0 Posted July 21, 2019 it worked, thanks! Quote Share this post Link to post Share on other sites
hello, where do i modify this value? i want the traps to be as 3 times as long instead of 4
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