Hi guys, I realized that when reloging the char, the client reloads the skills, including the status_change_end function ...
Does anyone know which function is responsible for this?
(for reloading the skills tree when reloading the char)
note: ( I created a passive skill ( SC_ANGEL from INFINITE_DURATION )... And i turn this SC_ANGEL off when it is in Condown and I turn on SC_ANGEL_CD .... When the cooldown time is over (cowndown) I enable SC_ANGEL again in status_change_end ....
But if I unplug the char during SC_ANGEL_CD (cowndown), when i relog, automatically enable SC_ANGEL because some function reloads the skill tree including the status_change_end function.
I tried to check if the SC_ANGEL_CD is on (using if )... but there is a lack of sync, and SC_ is not recognized on or found .. it's like it's off. )
Hi guys, I realized that when reloging the char, the client reloads the skills, including the status_change_end function ...
Does anyone know which function is responsible for this?
(for reloading the skills tree when reloading the char)
note:
( I created a passive skill ( SC_ANGEL from INFINITE_DURATION )... And i turn this SC_ANGEL off when it is in Condown and I turn on SC_ANGEL_CD .... When the cooldown time is over (cowndown) I enable SC_ANGEL again in status_change_end ....
But if I unplug the char during SC_ANGEL_CD (cowndown), when i relog, automatically enable SC_ANGEL because some function reloads the skill tree including the status_change_end function.
I tried to check if the SC_ANGEL_CD is on (using if )... but there is a lack of sync, and SC_ is not recognized on or found .. it's like it's off. )
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