Axl 3 Posted April 8, 2020 Hello everyone, I have a question about Slow Grace, in ASPD reduction when the char have a higher AGI status total the ASPD wont reduce. If the char have 193 ASPD still the same. But have lower AGI the skill works fine. Anyone know about this imunize/resistence status based on AGI total status? PS: I changed the formula in Skill.c many time but if char have a higher AGI makes him imune. case DC_DONTFORGETME: #ifdef RENEWAL val1 = st->dex/10 + 3*skill_lv; // ASPD decrease val2 = st->agi/10 + 2*skill_lv; // Movement speed adjustment. #else val1 = st->dex/10 + 3*skill_lv + 5; // ASPD decrease val2 = st->agi/10 + 3*skill_lv + 5; // Movement speed adjustment. #endif if(sd){ val1 += pc->checkskill(sd,DC_DANCINGLESSON); val2 += pc->checkskill(sd,DC_DANCINGLESSON); } break; Thanks for all. Quote Share this post Link to post Share on other sites
Hello everyone,
I have a question about Slow Grace, in ASPD reduction when the char have a higher AGI status total the ASPD wont reduce.
If the char have 193 ASPD still the same. But have lower AGI the skill works fine.
Anyone know about this imunize/resistence status based on AGI total status?
PS: I changed the formula in Skill.c many time but if char have a higher AGI makes him imune.
Thanks for all.
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