kyeme 71 Posted February 16, 2013 I would like to suggest that we have a script/mapflag for all maps. My example is, the mapflag that is "adjust_skill_damage" that i like to increase the damage of "Fire Bolt" in all maps, (or all pvp maps, gvg) so that all maps will not be written one by one. This is only my suggestion, Thanks! ~Sorry if im in wrong section. Share this post Link to post Share on other sites
Mystery 594 Posted February 16, 2013 (edited) I would like to suggest that we have a script/mapflag for all maps. My example is, the mapflag that is "adjust_skill_damage" that i like to increase the damage of "Fire Bolt" in all maps, (or all pvp maps, gvg) so that all maps will not be written one by one. This is only my suggestion, Thanks! ~Sorry if im in wrong section. Maybe something like MAP_ALL<TAB%>adjust_skill_damage<TAB%>MG_FIREBOLT<TAB%>200? Not sure if it's possible. Ind would have to look at this :> Edited February 17, 2013 by Mysterious 1 kyeme reacted to this Share this post Link to post Share on other sites
Ind 945 Posted February 16, 2013 Interesting o-o yes its possible 1 kyeme reacted to this Share this post Link to post Share on other sites
kyeme 71 Posted February 18, 2013 Thank you for noticing this Share this post Link to post Share on other sites
Ind 945 Posted February 18, 2013 we're in the process of overhauling skill_nocast_db functionality and I think this will just fit in that revised feature Share this post Link to post Share on other sites
Bahmut 0 Posted February 20, 2013 I think it would be nice if the mapflag system was implemented like the one in AEGIS. With groups like field, city, pvp, etc. which contain a range of features (the old mapflags) so you would just have to assign a group to a new map. So you don't have to go through seven files and add one map. The old system is really messy when it comes to adding a wide range of different maps. Suggestion for such a system: Use the groups.conf parser to read a mapgroup.conf groups: ({ name: "city" inherit: ( /*empty list*/ ) mapflags: { pvp off nopenalty /* probably more */ }},{ name: "pvp" inherit: ( /*empty list*/ ) mapflags: { pvp /* probably more */ }}, conf -> mapgroup (folder) -> city.txt alberta mapgroup cityprontera mapgroup city This system would be easier to understand and also would make it possible to directly import AEGIS content without going through all of the old mapflag files (battleground.txt, fireworks.txt, gvg.txt and so on) You could also add the maps to the mapgroup.conf. PS: It would't be wrong to keep the old implemention of mapflags to preserve compactibilty with old content. Share this post Link to post Share on other sites
Kenpachi 65 Posted February 21, 2013 Global flags? Nice idea! /no1 Share this post Link to post Share on other sites
Senos 54 Posted February 24, 2013 Interesting idea, but it could for maps gvg/pvp could be optional, know? Example: // 0 or false to disable, 1 or true to enableenable_maps_pvps: 0 enable_maps_gvgs: 1 Just an example and suggestion. Share this post Link to post Share on other sites
Mystery 594 Posted March 28, 2013 Take a look at this located here. Share this post Link to post Share on other sites
kyeme 71 Posted March 31, 2013 Niceeeeee thank you guys! Share this post Link to post Share on other sites