madtoyz 2 Posted August 3, 2013 How to edit spiral clasing skill ? because when i test on gigantic lance,damage still same like normal spear. what i know is,more weight weapon more damage Quote Share this post Link to post Share on other sites
0 malufett 247 Posted August 5, 2013 better 1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,320,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; },{},{ heal 0,-600; } Quote Share this post Link to post Share on other sites
0 Myth 1 Posted August 3, 2013 (edited) are you using renewal setup or pre re? Edited August 3, 2013 by Myth Quote Share this post Link to post Share on other sites
0 Michi 101 Posted August 3, 2013 in renewal works fine. Just test on iRo and Hercules. Dmg are good. Quote Share this post Link to post Share on other sites
0 madtoyz 2 Posted August 3, 2013 (edited) im using renewal setup. This is my gigantic lance item_db 1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; } This is my skill_Cast_db 397,150:250:350:450:500:500:500:500:500:500,1200:1400:1600:1800:2000,0,0,1000,0,150:250:350:450:500:500:500:500:500:500 This is my skill_db 397,5,8,1,-1,0x0,0,5,5,no,0,0,0,weapon,0, LK_SPIRALPIERCE,Spiral Pierce My player say that the gigantic dmg is to low compare to glorious spear. Edited August 3, 2013 by madtoyz Quote Share this post Link to post Share on other sites
0 malufett 247 Posted August 3, 2013 im using renewal setup. This is my gigantic lance item_db 1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; } This is my skill_Cast_db 397,150:250:350:450:500:500:500:500:500:500,1200:1400:1600:1800:2000,0,0,1000,0,150:250:350:450:500:500:500:500:500:500 This is my skill_db 397,5,8,1,-1,0x0,0,5,5,no,0,0,0,weapon,0, LK_SPIRALPIERCE,Spiral Pierce My player say that the gigantic dmg is to low compare to glorious spear. make sure they satisfy the condition of having 120 more str because obviously atk is the main factor for damage in renewal so weapon weight is not sufficient enough.. Quote Share this post Link to post Share on other sites
0 madtoyz 2 Posted August 3, 2013 thats mean now need str 120 ? then damage will increase with weapon weight ? Quote Share this post Link to post Share on other sites
0 malufett 247 Posted August 3, 2013 yes because the item description says that having 120 or more strength you weapon atk turns 300 else it will have the default atk of 0? or 20 I think..hehehe... Quote Share this post Link to post Share on other sites
0 madtoyz 2 Posted August 3, 2013 yes because the item description says that having 120 or more strength you weapon atk turns 300 else it will have the default atk of 0? or 20 I think..hehehe... Then how about if player just put str 100 and got extra str from equipment. i mean, the addition of such status +20. is there accepted too? if str 100 +20 instead additional status costume EQ then it will be 120. Quote Share this post Link to post Share on other sites
0 malufett 247 Posted August 3, 2013 yes because the item description says that having 120 or more strength you weapon atk turns 300 else it will have the default atk of 0? or 20 I think..hehehe... Then how about if player just put str 100 and got extra str from equipment. i mean, the addition of such status +20. is there accepted too? if str 100 +20 instead additional status costume EQ then it will be 120. its counted..as long as its sum is 120 or more then you're fit to the criteria.. Quote Share this post Link to post Share on other sites
0 madtoyz 2 Posted August 4, 2013 yes because the item description says that having 120 or more strength you weapon atk turns 300 else it will have the default atk of 0? or 20 I think..hehehe... Then how about if player just put str 100 and got extra str from equipment. i mean, the addition of such status +20. is there accepted too? if str 100 +20 instead additional status costume EQ then it will be 120. its counted..as long as its sum is 120 or more then you're fit to the criteria.. can it change like before ?. use wieght only ? no counting str over then 120 ? Quote Share this post Link to post Share on other sites
0 malufett 247 Posted August 5, 2013 then change you item script.. 1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; } Quote Share this post Link to post Share on other sites
0 madtoyz 2 Posted August 5, 2013 then change you item script.. 1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; } i can delete part if(readparam(bStr)>=120) ? 1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; bonus bBaseAtk,300; },{},{ heal 0,-600; } Quote Share this post Link to post Share on other sites
0 madtoyz 2 Posted August 5, 2013 better 1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,320,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; },{},{ heal 0,-600; } thanks.. now solve. Quote Share this post Link to post Share on other sites
How to edit spiral clasing skill ?
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