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madtoyz

damage spiral clashing using gigantic lance

Question

How to edit spiral clasing skill ?

  • because when i test on gigantic lance,damage still same like normal spear.
  • what i know is,more weight weapon more damage

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im using renewal setup.

 

This is my gigantic lance item_db

1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; }

This is my skill_Cast_db

397,150:250:350:450:500:500:500:500:500:500,1200:1400:1600:1800:2000,0,0,1000,0,150:250:350:450:500:500:500:500:500:500

This is my skill_db

397,5,8,1,-1,0x0,0,5,5,no,0,0,0,weapon,0,	LK_SPIRALPIERCE,Spiral Pierce

My player say that the gigantic dmg is to low compare to glorious spear.

Edited by madtoyz

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im using renewal setup.

 

This is my gigantic lance item_db

1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; }

This is my skill_Cast_db

397,150:250:350:450:500:500:500:500:500:500,1200:1400:1600:1800:2000,0,0,1000,0,150:250:350:450:500:500:500:500:500:500

This is my skill_db

397,5,8,1,-1,0x0,0,5,5,no,0,0,0,weapon,0,	LK_SPIRALPIERCE,Spiral Pierce

My player say that the gigantic dmg is to low compare to glorious spear.

 

make sure they satisfy the condition of having 120 more str because obviously atk is the main factor for damage in renewal so weapon weight is not sufficient enough..

 

:meow: 

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yes because the item description says that having 120 or more strength you weapon atk turns 300 else it will have the default atk of 0? or 20 I think..hehehe...

 

:meow:

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yes because the item description says that having 120 or more strength you weapon atk turns 300 else it will have the default atk of 0? or 20 I think..hehehe...

 

:meow:

 

Then how about if player just put str 100 and got extra str from equipment. i mean, the addition of such status +20. is there accepted too?

if str 100 +20 instead additional status costume EQ then it will be 120.

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yes because the item description says that having 120 or more strength you weapon atk turns 300 else it will have the default atk of 0? or 20 I think..hehehe...

 

:meow:

 

Then how about if player just put str 100 and got extra str from equipment. i mean, the addition of such status +20. is there accepted too?

if str 100 +20 instead additional status costume EQ then it will be 120.

its counted..as long as its sum is 120 or more then you're fit to the criteria..

 

:meow:

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yes because the item description says that having 120 or more strength you weapon atk turns 300 else it will have the default atk of 0? or 20 I think..hehehe...

 

:meow:

 

Then how about if player just put str 100 and got extra str from equipment. i mean, the addition of such status +20. is there accepted too?

if str 100 +20 instead additional status costume EQ then it will be 120.

its counted..as long as its sum is 120 or more then you're fit to the criteria..

 

:meow:

 

can it change like before ?. use wieght only ? no counting str over then 120 ?

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then change you item script..

 

1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; }

 

:meow:

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then change you item script..

 

1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; if(readparam(bStr)>=120){ bonus bBaseAtk,300; } },{},{ heal 0,-600; }

 

:meow:

 

i can delete part if(readparam(bStr)>=120) ?

1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,20,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; bonus bBaseAtk,300; },{},{ heal 0,-600; }

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better

 

1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,320,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; },{},{ heal 0,-600; }

 

:meow:

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better

 

1490,Gigantic_Lance,Gigantic Lance,4,20,,20000,320,,3,0,0x00000080,7,2,34,4,140,1,5,{ bonus bAspd,-10; },{},{ heal 0,-600; }

 

:meow:

 

thanks.. now solve.

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