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norightinfo

[Workaround] adding item Droprate

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Hi Herc's,

I was just wondering if you have any workaround on the giving an item bonus droprate like the one in rAthena:

bonus2 bDropAddRace,r,x;	Adds x% to player's drop rate when killing a monster with race r.
bonus2 bDropAddClass,c,x;	Adds x% to player's drop rate when killing a monster with class c.

I already check some of the post regarding this function, but to no avail. The only solution I found is used the field manual and bubble gum item script, however it is showing a status icon when equipping the item.
 

OnEquipScript: <"sc_start SC_CASH_PLUSEXP,-1,10; sc_start SC_CASH_RECEIVEITEM,-1,10;">
OnUnequipScript: <" sc_end SC_CASH_PLUSEXP; sc_end SC_CASH_RECEIVEITEM;">

any workaround on this? like not showing the status icon and not affecting the original field manual and bubblegum item effect?

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8 hours ago, norightinfo said:

Hi Herc's,

I was just wondering if you have any workaround on the giving an item bonus droprate like the one in rAthena:

bonus2 bDropAddRace,r,x; Adds x% to player's drop rate when killing a monster with race r. bonus2 bDropAddClass,c,x; Adds x% to player's drop rate when killing a monster with class c.


bonus2 bDropAddRace,r,x;	Adds x% to player's drop rate when killing a monster with race r.
bonus2 bDropAddClass,c,x;	Adds x% to player's drop rate when killing a monster with class c.

I already check some of the post regarding this function, but to no avail. The only solution I found is used the field manual and bubble gum item script, however it is showing a status icon when equipping the item.
 

OnEquipScript: <"sc_start SC_CASH_PLUSEXP,-1,10; sc_start SC_CASH_RECEIVEITEM,-1,10;"> OnUnequipScript: <" sc_end SC_CASH_PLUSEXP; sc_end SC_CASH_RECEIVEITEM;">


OnEquipScript: <"sc_start SC_CASH_PLUSEXP,-1,10; sc_start SC_CASH_RECEIVEITEM,-1,10;">
OnUnequipScript: <" sc_end SC_CASH_PLUSEXP; sc_end SC_CASH_RECEIVEITEM;">

any workaround on this? like not showing the status icon and not affecting the original field manual and bubblegum item effect?

I think, they removed this function in hercules. i dont know why.. but old hercules has this kind of function...

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4 hours ago, Kuya Jeo said:

I think, they removed this function in hercules. i dont know why.. but old hercules has this kind of function...

Oh, I see. that's too bad, I really love Hercules performance and script designed compared to rAthena (my opinion), is this how the Hercules be going forward? or are there any plans on adding it back?, I can't seems to find articles about it here. Is there a plugins that's similar to adding drop rate bonus to the item?

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