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zaih

trying to check if target mode boss is on

Question

Like the title mentions, I am trying to find what arguments check if players target has boss mode turned on, or is another player.

 

What arguments can I use to check if one of these conditions are met?

 

I've been reading through the resource material for herc and I've been learning a lot, but I'm still fairly new to this and I'm hoping someone can point me in the right direction.

 

Thanks in advance for taking the time to read my question.

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15 hours ago, zaih said:

Like the title mentions, I am trying to find what arguments check if players target has boss mode turned on, or is another player.

 

What arguments can I use to check if one of these conditions are met?

 

I've been reading through the resource material for herc and I've been learning a lot, but I'm still fairly new to this and I'm hoping someone can point me in the right direction.

 

Thanks in advance for taking the time to read my question.

Maybe you are looking for something like this? correct me if im wrong. 😝

-	script	Test	FAKE_NPC,{
OnNPCKillEvent:
	if ( getmonsterinfo( killedrid, MOB_MVPEXP ) ) {
		message "You killed the MVP Boss. This is your reward.";
		getitem 512,100;
		end;
	}
end;
}

 

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25 minutes ago, Kuya Jeo said:

Maybe you are looking for something like this? correct me if im wrong. 😝

- script Test FAKE_NPC,{ OnNPCKillEvent: if ( getmonsterinfo( killedrid, MOB_MVPEXP ) ) { message "You killed the MVP Boss. This is your reward."; getitem 512,100; end; } end; }


-	script	Test	FAKE_NPC,{
OnNPCKillEvent:
	if ( getmonsterinfo( killedrid, MOB_MVPEXP ) ) {
		message "You killed the MVP Boss. This is your reward.";
		getitem 512,100;
		end;
	}
end;
}

 

No, it's about - if you point target(not yet even cast skill) - check, if it's normal monster, boss or player.

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