Helena 0 Posted August 10, 2013 (edited) Hello, can anyone assist me here? I'm using Ghosts pvp ladder, but monster deaths are added into my "kill" window. :/ I've really no idea why this is happening. *edit, monster deaths from ANY map. not just from the maps I've put in there. - script Versus -1,{OnInit://--Configurationset .System, 1; //Toggle PvP System (0:Disable|1:Enable)set .ServerType, 1; //Are you using TXT or SQL? (0:TXT|1:SQL)set .GMLevel, 90; //GM levels above or equal this level will be ignored by the systemsetarray .PvPMap$[0], "guild_vs3","guild_vs1","fwarena","prtg_cas01"; //List all pvp maps here (Index 0:"All" to enable all maps) //PvP Ladderset .Top, 10; //What is the length of the list?set .Reset, 2; //Allow players to reset their PvP statistics? (0:Disable|1:Zeny|2:Cashpoint|3:Skull)set .ZenyFee, 0; //How much zeny you want to charge to reset their pvp stat?set .CashFee, 3; //How much cashpoint you want to charge to reset their pvp stat?set .SkullFee, 0; //How much skull you want to charge to reset their pvp stat?set .AnnouncerFee, 0; //How much cashpoint per announcer? (DotA announcer is set as default) //Reward Setting (Every Kill)set .MaxZeny, 1000000000; //What is the max zeny of the server?set .Zeny, 0; //Earn zeny each kill? (0:Disable)set .Cash, 0; //How much #CASHPOINT every kill? (0:Disable)set .Skull, 1; //Collect player's skull each kill? (0:Disable|1:Enable)setarray .ItemID[0], 0; //Get items each kill? (0:Disable)setarray .Amount[0], 0; //How many items per kill? //Penalty Settingset .Feed, 10; //How many kills before feeding is called? (10:Recommended)set .Penalty, 1; //What is the penalty for the feedee? (0:Disable|1:Kill Rollback|2:Server Kick|3:Server Block)set .Kick, 0; //Who to kick? (0:Feedee|1:Feeder|2:Both)set .Rollback, 10; //How many times should the kill count rollback when feeding is called? (10:Recommended) //Announcer Settingset .Broadcast, 0; //Where do you want to broadcast? (0:bc_all|1:bc_map)set .Streak, 1; //Show number of killing streak in broadcast? e.g. Ghost is Beyond Godlike(8)set .Multiple, 1; //Show number of multiple kill in broadcast? e.g. Makizushi just got an Ownage(5)set .Nemesis, 1; //Show number of nemesis in broadcast? e.g. Epoque is owning Jguy(9)set .Feeder, 1; //Show number of feed in broadcast? e.g. Cookies is feeding `KeiKun(10)set .RandomKillWord, 0; //Randomize the kill words? e.g. Arcenciel "Kill Word" jTynne (0:Disable|Default:"pwned")setarray .KillWord$[0], "pwned", "killed", "disintegrated", "neutralized"; //Enable above setting for this to work //Broadcast Color | See HexTable: http://johncfish.com/bggallery/otherchart/hextable.gifset .KColor$, "0xFFFF00"; //Kill Broadcast Color | e.g. Jguy pwned Mercurial set .KSColor$, "0xFFFF00"; //Killing Streak Broadcast Color | e.g. jTynne is on a Killing Spreeset .MKColor$, "0x33FF00"; //Multiple Kill Broadcast Color | e.g. Mercurial just got a Double Killset .ESColor$, "0xFF0000"; //End Streak Broadcast Color | e.g. BrianL just ended Jguy's Killing Spreeset .NMColor$, "0x0099FF"; //Nemesis Broadcast Color | e.g. Xazax is owning Cookiesset .PBColor$, "0xFF0000"; //Payback Broadcast Color | e.g. Makizushi just have a payback againts lilcooldude69set .FDColor$, "0xFF00CC"; //Feeder Broadcast Color | e.g. Cookies is feeding Z3R0 //--Warning: Critical Setting | Killing Streaks and Multiple Kills Announcersetarray .KSDotA$[0], "is on a Killing Spree", "is Dominating", "has a Mega-Kill", "is Unstoppable", "is Wicked Sick", "has a M-m-m-m....Monster Kill", "is Godlike", "is Beyond Godlike";setarray .KSHoN$[0], "is a Serial Killer", "is an Ultimate Warrior", "is Legendary", "is on an Onslaught!", "is Savage Sick", "is Dominating", "has a Bloodbath", "is Immortal"; //Took out #9. Champion of Newearthsetarray .MKDotA$[0], "just got a Double Kill", "just got a Triple Kill", "just got an Ultra Kill", "is on a Rampage", "is Owning his enemies";setarray .MKHoN$[0], "just got a Double Tap", "just got a Hat Trick", "just got an Quad Kill", "annihilated his enemies", "just got a Genocide";setarray .ESDotA$[0], "Killing Spree", "Dominating", "Mega-Kill", "Unstoppable", "Wicked Sick", "Monster Kill", "Godlike", "Beyond Godlike";setarray .ESHoN$[0], "Serial Killer", "Ultimate Warrior", "Legendary", "Onslaught", "Savage Sick", "Dominating", "Bloodbath", "Immortal"; //Took out #9. Champion of Newearthsetarray .EMDotA$[0], "Double Kill", "Triple Kill", "Ultra Kill", "Rampage", "Ownage";setarray .EMHoN$[0], "Double Tap", "Hat Trick", "Quad Kill", "Annihilation", "Genocide"; //--Warning: Fail Safe | Do Not Touchif(.System > 1){ set .System, 1; }if(.System < 0){ set .System, 0; }if(.ServerType > 1){ set .ServerType, 1; }if(.ServerType < 0){ set .ServerType, 0; }if(.GMLevel > 99){ set .GMLevel, 99; }if(.GMLevel < 0){ set .GMLevel, 0; }if((.PvPMap$[0] == "ALL")||(.PvPMap$[0] == "ALl")||(.PvPMap$[0] == "AlL")||(.PvPMap$[0] == "aLL")||(.PvPMap$[0] == "aLl") || (.PvPMap$[0] == "alL")){ setarray .PvPMap$[0], "All"; }if(.Ladder > 1){ set .Ladder, 1; }if(.Ladder < 0){ set .Ladder, 0; }if(.Top < 0){ set .Top, 0; }if(.Reset > 3){ set .Reset, 0; }if(.Reset < 0){ set .Reset, 0; }if((.Reset == 1)&&(.ZenyFee <= 0)){ set .Reset, 0; }if((.Reset == 1)&&(.ZenyFee >= .MaxZeny)){ set .Reset, 0; }if((.Reset == 2)&&(.CashFee <= 0)){ set .Reset, 0; }if((.Reset == 3)&&(.SkullFee <= 0)){ set .Reset, 0; }if(.Zeny > .MaxZeny){ set .Zeny, 0; }if(.Zeny < 0){ set .Zeny, 0; }if(.Cash < 0){ set .Cash, 0; }if(.Broadcast > 1){ set .Broadcast, 1; }if(.Broadcast < 0){ set .Broadcast, 0; }if(.Feed < 1){ set .Feed, 0; }if(.Penalty > 3){ set .Penalty, 3; }if(.Penalty < 1){ set .Penalty, 0; }if(.Rollback < 1){ set .Rollback, 0; }if(.Streak > 1){ set .Streak, 1; }if(.Streak < 1){ set .Streak, 0; }if(.Multiple > 1){ set .Multiple, 1; }if(.Multiple < 1){ set .Multiple, 0; }if(.Nemesis > 1){ set .Nemesis, 1; }if(.Nemesis < 0){ set .Nemesis, 0; }if(.Feeder > 1){ set .Feeder, 1; }if(.Feeder < 1){ set .Feeder, 0; }if(.RandomKillWord > 1){ set .RandomKillWord, 1; }if(.RandomKillWord < 0){ set .RandomKillWord, 0; }end; OnPCKillEvent:if(.System){if(getgmlevel() >= .GMLevel){ end; }if(.PvPMap$[0] != "All"){ for(set .@i, 0; .@i < (getarraysize(.PvPMap$) - 1); set .@i, .@i + 1){ if(strcharinfo(3) != .PvPMap$[.@i]){ end; } }}if((@nm == .Feed) && (.Penalty)){callsub OnClearData; switch(.Penalty){ case 0: break; case 1: callsub OnRollback; break; case 2: callsub OnRollback; if(.Kick == 0){ atcommand "@kick "+strcharinfo(0); } if(.Kick == 1){ atcommand "@kick "+rid2name(killedrid); } if(.Kick == 2){ atcommand "@kick "+strcharinfo(0); atcommand "@kick "+rid2name(killedrid); } break; case 3: callsub OnRollback; if(.Kick == 0){ atcommand "@block "+strcharinfo(0); } if(.Kick == 1){ atcommand "@block "+rid2name(killedrid); } if(.Kick == 2){ atcommand "@block "+strcharinfo(0); atcommand "@block "+rid2name(killedrid); } break; default: break; }}if(@nm < .Feed){ if(.Zeny && ((Zeny + .Zeny) < .MaxZeny)){ set Zeny, Zeny + .Zeny; } if(.Cash){ dispbottom "[Point System] +1 Kill Point"; set #CASHPOINT, #CASHPOINT + .Cash; } if(.Skull){ getnameditem 7420, rid2name(killedrid); } for(set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1){ if(.ItemID){ getitem .ItemID[.@i], .Amount[.@i]; }}}if(.RandomKillTerm){ announce strcharinfo(0)+" "+.KillWord$[rand(0, getarraysize(.KillWord$) - 1)]+" "+rid2name(killedrid)+"'s head", ((.Broadcast)?bc_all:bc_map), .KColor$; } else { announce strcharinfo(0)+" pwned "+rid2name(killedrid)+"'s head", ((.Broadcast)?bc_all:bc_map), .KColor$; }set Kill, Kill + 1; if(@ks < 10){ set @ks, @ks + 1; }if(@mk < 6){ set @mk, @mk + 1; } if(!NemesisKilled){ set NemesisKilled, killedrid; }if(NemesisKilled == killedrid){ set @nm, @nm + 1; }deltimer "Versus::OnMKReset"; addtimer 18000, "Versus::OnMKReset"; callsub OnRecordStreak; callsub OnAnnounce; callsub OnDeath;end;} end; OnPCDieEvent:if(.System){if(getgmlevel() >= .GMLevel){ end; }if(.PvPMap$[0] != "All"){ for(set .@i, 0; .@i < (getarraysize(.PvPMap$) - 1); set .@i, .@i + 1){ if(strcharinfo(3) != .PvPMap$[.@i]){ end; } set Death, Death + 1; }}} end; OnPCLogoutEvent:if(.System){if(getgmlevel() >= .GMLevel){ end; }if((.ServerType) && (Kill)){ query_sql("REPLACE INTO `pvp_rank` (`char_id`, `account_id`, `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill`, `nemesiskill`, `feedcount`,`killingspree`, `dominating`, `megakill`, `unstoppable`, `wickedsick`, `monsterkill`, `godlike`, `beyondgodlike`, `doublekill`, `triplekill`, `ultrakill`, `rampage`, `ownage`) VALUES ("+getcharid(0)+","+getcharid(3)+", '"+rid2name(getcharid(3))+"', "+Kill+", "+Death+", '"+callfunc("KDR_Calc", Kill, Death)+"', "+KillingStreak+", "+MultiKill+", "+NemesisKill+", "+FeedCount+", "+KillingSpree+", "+Dominating+", "+MegaKill+", "+Unstoppable+", "+WickedSick+", "+MonsterKill+", "+Godlike+", "+BeyondGodlike+", "+DoubleKill+", "+TripleKill+", "+UltraKill+", "+Rampage+", "+Ownage+")"); }if(.PvPMap$[0] != "All"){ for(set .@i, 0; .@i < (getarraysize(.PvPMap$) - 1); set .@i, .@i + 1){ if(strcharinfo(3) != .PvPMap$[.@i]){ end; } }}callsub OnClearData; deltimer "Versus::OnMKReset";} end; OnRecordStreak:if(@ks > 2){ set KillingStreak, KillingStreak + 1; switch(@ks){ case 0: case 1: case 2: break; case 3: set KillingSpree, KillingSpree + 1; break; case 4: set Dominating, Dominating + 1; break; case 5: set MegaKill, MegaKill + 1; break; case 6: set Unstoppable, Unstoppable + 1; break; case 7: set WickedSick, WickedSick + 1; break; case 8: set MonsterKill, MonsterKill + 1; break; case 9: set Godlike, Godlike + 1; break; case 10: set BeyondGodlike, BeyondGodlike + 1; break; default: break; }}if(@mk > 1){ set MultiKill, MultiKill + 1; switch(@mk){ case 0: case 1: break; case 2: set DoubleKill, DoubleKill + 1; break; case 3: set TripleKill, TripleKill + 1; break; case 4: set UltraKill, UltraKill + 1; break; case 5: set Rampage, Rampage + 1; break; case 6: set Ownage, Ownage + 1; break; default: break; }}if((@nm > 3) && (@nm < .Feed)){ set NemesisKill, NemesisKill + 1; }if(@nm >= .Feed){ set FeedCount, FeedCount + 1;}return; OnAnnounce:if((@ks == 1) && (#FirstBlood == 1)){ if(#Announcer == 0){ announce strcharinfo(0)+" drew first blood", ((.Broadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" got bloodlust", ((.Broadcast)?bc_all:bc_map), .KSColor$; } set #FirstBlood, 0; soundeffectall ""+#Announcer+"_KS"+1+".wav", 0, strcharinfo(3);}if(@ks > 2){ if(#Announcer == 0){ announce strcharinfo(0)+" "+.KSDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.KSHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .KSColor$; } soundeffectall ""+#Announcer+"_KS"+@ks+".wav", 0, strcharinfo(3);}if(@mk > 1){ if(#Announcer == 0){ announce strcharinfo(0)+" "+.MKDotA$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; } if(#Announcer > 1){ announce strcharinfo(0)+" "+.MKHoN$[@mk - 2]+" "+((.Multiple)?"("+@mk+")":"")+"", ((.Broadcast)?bc_all:bc_map), .MKColor$; } sleep2 1500; soundeffectall ""+#Announcer+"_MK"+@mk+".wav", 0, strcharinfo(3);}if((@nm > 3) && (@nm < .Feed)){ announce strcharinfo(0)+" is owning "+rid2name(NemesisKilled)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .NMColor$; sleep2 2000; if(#Announcer > 0){ soundeffectall #Announcer+"_Nemesis.wav", 0, strcharinfo(3); } else { soundeffectall "1_Nemesis.wav", 0;}}if(@nm >= .Feed){ announce rid2name(NemesisKilled)+" is feeding "+strcharinfo(0)+" "+((.Feeder)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .FDColor$; sleep2 1500; soundeffectall "Feeder.wav", 0, strcharinfo(3);} return; OnDeath:if(@ks > 2){ if(#Announcer == 0){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESDotA$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; } if(#Announcer > 1){ announce rid2name(killedrid)+" just ended "+strcharinfo(0)+"'s "+.ESHoN$[@ks - 3]+" "+((.Streak)?"("+@ks+")":"")+"", ((.Broadcast)?bc_all:bc_map), .ESColor$; }}if(@nm > 3){ soundeffectall #Announcer+"_Payback.wav", 0, rid2name(killedrid); announce rid2name(killedrid)+" just have a payback againts "+strcharinfo(0)+" "+((.Nemesis)?"("+@nm+")":"")+"", ((.Broadcast)?bc_all:bc_map), .PBColor$;}attachrid(killedrid); callsub OnClearData;return; OnMKReset: set @mk, 0; end;OnClearData: sleep2 3000; set NemesisKilled, 0; set @ks, 0; set @mk, 0; set @nm, 0; return; OnRollback:if(.Zeny){ set Zeny, Zeny - (.Zeny * .Rollback); }if(.Cash){ dispbottom "[Point System] -"+(.Cash * .Rollback)+" Kill Point"; set #CASHPOINT, #CASHPOINT - (.Cash * .Rollback); }if(.Skull){ delitem 7420, .Rollback; }for(set .@i, 0; .@i < getarraysize(.ItemID); set .@i, .@i + 1){ if(.ItemID){ delitem .ItemID[.@i], .Amount[.@i] * .Rollback; }}if((Kill - .Rollback) > 0){ set Kill, Kill - .Rollback; } else { set Kill, 0; }if((KillingSpree - 1) > 0){ set KillingSpree, KillingSpree - 1; } else { set KillingSpree, 0; }if((Dominating - 1) > 0){ set Dominating, Dominating - 1; } else { set Dominating, 0; }if((MegaKill - 1) > 0){ set MegaKill, MegaKill - 1; } else { set MegaKill, 0; }if((Unstoppable - 1) > 0){ set Unstoppable, Unstoppable - 1; } else { set Unstoppable, 0; }if((WickedSick - 1) > 0){ set WickedSick, WickedSick - 1; } else { set WickedSick, 0; }if((MonsterKill - 1) > 0){ set MonsterKill, MonsterKill - 1; } else { set MonsterKill, 0; }if((Godlike - 1) > 0){ set Godlike, Godlike - 1; } else { set Godlike, 0; }if((BeyondGodlike - 1) > 0){ set BeyondGodlike, BeyondGodlike - 1; } else { set BeyondGodlike, 0; }if((DoubleKill - 1) > 0){ set DoubleKill, DoubleKill - 1; } else { set DoubleKill, 0; }if((TripleKill - 1) > 0){ set TripleKill, TripleKill - 1; } else { set TripleKill, 0; }if((UltraKill - 1) > 0){ set UltraKill, UltraKill - 1; } else { set UltraKill, 0; }if((Rampage - 1) > 0){ set Rampage, Rampage - 1; } else { set Rampage, 0; }if((Ownage - 1) > 0){ set Ownage, Ownage - 1; } else { set Ownage, 0; }if((NemesisKill - (.Rollback - 3)) > 0){ set NemesisKill, NemesisKill - (.Rollback - 3); } else { set NemesisKill, 0; }announce "[Anti-Feed] Your kill count has been rollbacked "+.Rollback+" times.",bc_self,0xFF0000;return;} quiz_test,95,84,5 script Loki 467,{mes "[Loki]"; mes "What can I do for you today?";switch(select("Player Ranking:PvP Statistic:Announcer Setting")){case 1: //Player Ranking next; if(getvariableofnpc(.ServerType, "Versus")){ mes "[Top "+getvariableofnpc(.Top, "Versus")+" PvP Players]"; mes "^0000FFKill^000000 | ^FF0000Death^000000 | ^FF22FFKDR^000000 | ^00FF00SK^000000 | ^666666MK^000000"; query_sql "SELECT `char`, `kill`, `death`, `kdr`, `killingstreak`, `multikill` FROM `pvp_rank` ORDER BY `pvp_rank`.`kill` DESC LIMIT "+getvariableofnpc(.Top, "Versus")+"", .@char$, .@kill, .@death, .@kdr$, .@sk, .@mk; for(set .@i, 0; .@i < getarraysize(.@char$); set .@i, .@i + 1){ mes .@i+1+". "+.@char$[.@i]+" ^0000FF"+.@kill[.@i]+"^000000 ^FF0000"+.@death[.@i]+"^000000 ^FF22FF"+.@kdr$[.@i]+"^000000 ^00FF00"+.@sk[.@i]+"^000000 ^666666"+.@mk[.@i]+"^000000 "; } close; } else { mes "Top "+getvariableofnpc(.Top, "Versus")+" ranking is not yet implemented for this server type."; }case 2: //PvP Statistic next; mes strcharinfo(0)+"'s PvP Statistic"; mes "^666666Kill:^000000 "+Kill+" ^666666Death:^000000 "+Death+" ^666666KDR:^000000 "+callfunc("KDR_Calc", Kill, Death)+"^000000"; mes "^666666Killing Streak:^000000 "+KillingStreak+" ^666666Multi-Kills:^000000 "+MultiKill+""; switch(select("Killing Streak:Multi-Kill Streak:Nemesis Streak:"+(getvariableofnpc(.Reset, "Versus")?"Reset":"")+"")){ case 1: //Killing Streak next; setarray .LSDotA$[0], ""+KillingSpree+"", ""+Dominating+"", ""+MegaKill+"", ""+Unstoppable+"", ""+WickedSick+"", ""+MonsterKill+"", ""+Godlike+"", ""+BeyondGodlike+""; mes "Killing Streak Stats"; switch(#Announcer){ case 0: for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.ESDotA$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i]; } close; default: for(set .@i, 0; .@i < getarraysize(.LSDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.ESHoN$[.@i], "Versus")+"^000000: "+ .LSDotA$[.@i]; } close; } close; case 2: //Multi-Kill next; setarray .LMDotA$[0], ""+DoubleKill+"", ""+TripleKill+"", ""+UltraKill+"", ""+Rampage+"", ""+Ownage+""; mes "Multi-Kill Stats"; switch(#Announcer){ case 0: for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.EMDotA$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i]; } close; default: for(set .@i, 0; .@i < getarraysize(.LMDotA$); set .@i, .@i + 1){ mes "^666666"+getvariableofnpc(.EMHoN$[.@i], "Versus")+"^000000: "+ .LMDotA$[.@i]; } close; } case 3: //Nemesis next; mes "Nemesis Stat"; mes "^666666Nemesis Kill^000000: "+NemesisKill; mes "^666666Feed Count^000000: "+FeedCount; close; case 4: //Reset Stat next; set .Reset, getvariableofnpc(.Reset, "Versus"); set .ZenyFee, getvariableofnpc(.ZenyFee, "Versus"); set .CashFee, getvariableofnpc(.CashFee, "Versus"); set .SkullFee, getvariableofnpc(.SkullFee, "Versus"); mes "[Loki]"; mes "Are you sure you want to reset your PvP Statistics?"; if(.Reset == 1){ mes "^FF0000Reset Fee:^000000 "+.ZenyFee+" Zeny"; } if(.Reset == 2){ mes "^FF0000Reset Fee:^000000 "+.CashFee+" Kill Point"; } if(.Reset == 3){ mes "^FF0000Reset Fee:^000000 "+.SkullFee+" Skull"; } switch(select("No:Yes")){ case 1: close; case 2: switch(.Reset){ case 0: break; case 1: if(Zeny < .ZenyFee){ next; mes "[Loki]"; mes "You don't have enough Zeny."; close; } set Zeny, Zeny - .ZenyFee; break; case 2: if(#CASHPOINTS < .CashFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - .CashFee; break; case 3: if(countitem(7420) < .SkullFee){ next; mes "[Loki]"; mes "You don't have enough Skull."; close; } delitem 7420, .SkullFee; break; default: break; } if(getvariableofnpc(.ServerType, "Versus")){ query_sql "DELETE FROM `pvp_rank` WHERE `pvp_rank`.`char_id` = "+getcharid(0)+""; } callsub OnPvPReset; announce "[Loki] Your PvP Statistic has been reset.",bc_self,0xFF0000; close; } close; }close;case 3: //Announcer Setting next; mes "[Loki]"; mes "What kind of announcer you want to use?"; if(getvariableofnpc(.AnnouncerFee, "Versus")){ set .AnnouncerFee, getvariableofnpc(.AnnouncerFee, "Versus"); } L_Announce: switch(select(""+((#Announcer == 0)?"^FF0000DotA^000000":"DotA")+":"+((#Announcer == 1)?"^FF0000HoN^000000":"HoN")+":"+((#Announcer == 2)?"^FF0000Ms. Pudding^000000":"Ms. Pudding")+":"+((#Announcer == 3)?"^FF0000Flamboyant^000000":"Flamboyant")+":"+((#Announcer == 4)?"^FF0000English^000000":"English")+":"+((#Announcer == 5)?"^FF0000Balls of Steel^000000":"Balls of Steel")+":"+((#Announcer == 6)?"^FF0000BreakyCPK^000000":"BreakyCPK")+"")){ case 1: //DotA if(#Announcer == 0){ goto L_Announce; } soundeffect "0_KS1.wav", 0; set #Announcer, 0; announce "[Loki] DotA announcer has been configured to your account.",bc_self,0xFF0000; close; case 2: //HoN if(#Announcer == 1){ goto L_Announce; } if((.AnnouncerFee) && (!#Hon)){ next; mes "[Loki]"; mes "Do you want to purchase HoN announcer for "+.AnnouncerFee+" Kill Point?"; switch(select("No:Yes")){ case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #Hon, 1; } } soundeffect "1_KS1.wav", 0; set #Announcer, 1; announce "[Loki] HoN announcer has been configured to your account.",bc_self,0xFF0000; close; case 3: //Ms. Pudding if(#Announcer == 2){ goto L_Announce; } if((.AnnouncerFee) && (!#MsPudding)){ next; mes "[Loki]"; mes "Do you want to purchase Ms. Pudding announcer for "+.AnnouncerFee+" Kill Point?"; switch(select("No:Yes")){ case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #MsPudding, 1; } } soundeffect "2_KS1.wav", 0; set #Announcer, 2; announce "[Loki] Ms. Pudding announcer has been configured to your account.",bc_self,0xFF0000; close; case 4: //Flamboyant if(#Announcer == 3){ goto L_Announce; } if((.AnnouncerFee) && (!#Flamboyant)){ next; mes "[Loki]"; mes "Do you want to purchase Flamboyant announcer for "+.AnnouncerFee+" Kill Point?"; switch(select("No:Yes")){ case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #Flamboyant, 1; } } soundeffect "3_KS1.wav", 0; set #Announcer, 3; announce "[Loki] Flamboyant announcer has been configured to your account.",bc_self,0xFF0000; close; case 5: //English if(#Announcer == 4){ goto L_Announce; } if((.AnnouncerFee) && (!#English)){ next; mes "[Loki]"; mes "Do you want to purchase English announcer for "+.AnnouncerFee+" Kill Point?"; switch(select("No:Yes")){ case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #English, 1; } } soundeffect "4_KS1.wav", 0; set #Announcer, 4; announce "[Loki] English announcer has been configured to your account.",bc_self,0xFF0000; close; case 6: //Balls of Steel if(#Announcer == 5){ goto L_Announce; } if((.AnnouncerFee) && (!#BallsofSteel)){ next; mes "[Loki]"; mes "Do you want to purchase Balls of Steel announcer for "+.AnnouncerFee+" Kill Point?"; switch(select("No:Yes")){ case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #BallsofSteel, 1; } } soundeffect "5_KS1.wav", 0; set #Announcer, 5; announce "[Loki] Balls of Steel announcer has been configured to your account.",bc_self,0xFF0000; close; case 7: //BreakyCPK if(#Announcer == 6){ goto L_Announce; } if((.AnnouncerFee) && (!#BreakyCPK)){ next; mes "[Loki]"; mes "Do you want to purchase BreakyCPK announcer for "+.AnnouncerFee+" Kill Point?"; switch(select("No:Yes")){ case 1: close; case 2: if(#CASHPOINTS < .AnnouncerFee){ next; mes "[Loki]"; mes "You don't have enough Kill Point."; close; } set #CASHPOINTS, #CASHPOINTS - .AnnouncerFee; set #BreakyCPK, 1; } } soundeffect "6_KS1.wav", 0; set #Announcer, 6; announce "[Loki] BreakyCPK announcer has been configured to your account.",bc_self,0xFF0000; close; default: close; }end; }close; OnPvPReset:set Kill, 0;set Death, 0;set KillingStreak, 0; set MultiKill, 0;set KillingSpree, 0;set Dominating, 0;set MegaKill, 0;set Unstoppable, 0;set WickedSick, 0;set MonsterKill, 0;set Godlike, 0;set BeyondGodlike, 0;set DoubleKill, 0;set TripleKill, 0;set UltraKill, 0;set Rampage, 0;set Ownage, 0;set NemesisKill, 0;set FeedCount, 0;return;} //Ghost's KDR Algorithmfunction script KDR_Calc {if(!getarg(1)) { debugmes "Error in KDR function, getarg(1) invalid value"; return 0; } // [Lighta]if(getarg(0) >= getarg(1)){ if(getarg(1)){ set .@i, getarg(0)/getarg(1); if((getarg(0)%getarg(1)) == 0){ return .@i+".00"; } set .@j, (getarg(0)%getarg(1))*100/getarg(1); return .@i+"."+.@j; } else { return getarg(0)+".00"; }}if(getarg(0) < getarg(1)){ if(getarg(0)){ set .@i, (getarg(0)*10)/getarg(1); set .@j, ((getarg(0)*10)%getarg(1))*10/getarg(1); return "0."+.@i +.@j; } else { return "0.00"; } }} Edited August 10, 2013 by Helena Quote Share this post Link to post Share on other sites
0 Emistry 145 Posted August 10, 2013 change OnPCDieEvent:if(.System){ to OnPCDieEvent:if(.System && killerrid > 2000000 ){ Quote Share this post Link to post Share on other sites
0 Helena 0 Posted August 10, 2013 Still the same. u.u Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted August 10, 2013 change OnPCDieEvent:if(.System){ to OnPCDieEvent:if(.System && killerrid > 2000000 ){ "but monster deaths are added into my "kill" window. :/" I think he mean when he kills monster, it is added too. Maybe this will be the solution: Script uses the Variable "Kill" which is permanent Character Variable. So I guess there's other script too that uses "Kill" Variable for counting monster kills. Check other scripts if you have some script like that. Quote Share this post Link to post Share on other sites
Hello, can anyone assist me here?
I'm using Ghosts pvp ladder, but monster deaths are added into my "kill" window. :/
I've really no idea why this is happening.
*edit, monster deaths from ANY map. not just from the maps I've put in there.
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