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Samuel

[showcase] MVP death timer

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Hello everyone!

Been busy for a while, anyway I just want to show this newest plugin I tried to create for hercules emulator.

 

MVP Death Timer

 

Quote

What Does it Do?

1) Upon killing MVPs, it will save the date and time of death, killerid, monster_id and map where it was killed in the database.

2) During server restart, reload or sudden crash, before spawning mobs, it will check and differentiate the date and time saved in the database with the current server time and check if the MVP should be alive or dead.
- If ALIVE, should spawn the MVP
- If DEAD, will not spawn the MVP, re-create the tomb (if tomb is enabled in the server config) and create a timer to spawn the MVP from the time it was killed

Pros:
1) You don't need to worry about server restart (maintenance), server reload (@reloadscript) or sudden crash of the game

2) MVP will not be abused
3) The SQL table made can be used in many different ways as well (future plans: like using in fluxcp or even in script to show how many times did a certain player was able to kill a certain MVP(50x killed Amon Ra, 10x killed Tao Gunka), highest rank killer per MVP, total MVP kills per player and so on)

4) Could be configured or add certain tables if you like other info to be extracted depending on your needs.

5) No need to edit script files unless you want it to work with the MINI MVP's as well - yes, it could be used with the mini mvps as well

6) Convex Mirrors can be used as well when using this plugin unlike if you do the saving of death time of MVP through scripts and respawning them thru the monster script command.

Cons:
1) I don't know anything so far to be considered as cons using a plugin like this

 

Created a video:
 

 

Have a great day everyone! :)

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