`Azhul 2 Posted April 29, 2021 Hello everyone, i have this working gacha script of Capuche I want a little modification on it, npc will announce when a player got the rare item from 1% to 3% chance. i hope this is the right place to post this and hope you guys could help me. Thanks in advance tavern,66,37,3 script Gacha 562,{ mes .npc_name$; mes "Hello, do you want to play the Gatcha??"; next; switch( select( "Play !", "More Informations", "Leave" ) ) { case 1: break; case 2: while( getd(".p"+ .@j ) ) { mes .npc_name$; mes "Item required: ^FFCC00"+ getitemname( getd(".p"+ .@j ) ) +"^000000"; mes "Chance to gain something: ^CC0000"+ getd(".p"+ .@j +"[1]" ) +"%^000000"; mes "Possible gains:"; for( .@i = 3; .@i < getarraysize( getd(".p"+ .@j ) ); .@i += 3 ) mes "^0000FFx"+ getd(".p"+ .@j +"["+ .@i +"]" ) +"^000000 "+ getitemname( getd(".p"+ .@j +"["+ (.@i -1) +"]" ) ) +" (^CC0000"+ getd(".p"+ .@j +"["+ (.@i +1) +"]" ) +"%^000000)"; .@j++; next; } break; case 3: mes .npc_name$; mes "Bye!~"; close; } mes .npc_name$; mes "Which item do you want to use ?"; next; for( .@j = 0; getd(".p"+ .@j ); .@j++ ) { .@size = getarraysize( .@menu$ ); .@menu$[ .@size ] = getitemname( getd(".p"+ .@j ) ); .@sel[ .@size ] = .@j; } .@s = .@sel[ select( implode( .@menu$, ":" ) ) -1 ]; while (1) { if ( countitem( getd(".p"+ .@s ) ) < 1 ) { mes .npc_name$; mes "it seems you have ran out of "+ getitemname( getd(".p"+ .@s ) ); close; } mes .npc_name$; mes "Here we go..."; delitem getd(".p"+ .@s ), 1; if( rand(100) > getd(".p"+ .@s +"[1]" ) )// lose mes "You got nothing"; else { .@rand = rand( getd(".totalchance"+ .@s ) ); .@r = 1; while ( ( .@rand = .@rand - getd( ".p"+ .@s +"["+ (1+ 3 * .@r) +"]" ) ) >= 0 ) .@r++; getitem getd( ".p"+ .@s +"["+ (1+ 3*.@r -2) +"]" ), getd( ".p"+ .@s +"["+( 1+3*.@r -1 )+"]" ); mes "You got ^FF00CC"+ getd( ".p"+ .@s +"["+( 1+3*.@r -1 )+"]" ) +" "+ getitemname( getd( ".p"+ .@s +"["+ (1+ 3*.@r -2) +"]" ) ) +"^000000"; } mes " "; mes "wanna try again ?"; next; if ( select( "Yes", "No" ) == 2 ) close; } close; OnInit: // (item ID need) (chance), (reward 1) (number of reward 1) (chance to gain), (reward 2) (number of reward 2) (chance to gain)... setarray .p0, 32130,100, 31731,1,1, 20255,1,2, 31320,1,3, 6320,1,14, 32044,1,14, 7776,1,14, 32041,1,80, 32091,1,80, 32092,1,80, 32093,1,80, 32040,10,80; // Mithril Coin setarray .p1, 32131,100, 19827,1,1, 5335,1,1, 32041,1,28, 32091,1,28, 32092,1,28, 32093,1,28, 32040,1,28, 7517,1,70; // Gold Coin while ( getd(".p"+ .@j ) ) { for( .@i = 4; .@i < getarraysize( getd(".p"+ .@j ) ); .@i += 3 ) setd ".totalchance"+ .@j, getd(".totalchance"+ .@j ) + getd(".p"+ .@j +"["+ .@i +"]" ); .@j++; } .npc_name$ = "[ "+ strnpcinfo(1) +"]"; end; } 1 akbare reacted to this Quote Share this post Link to post Share on other sites
0 Neffletics 9 Posted May 2, 2021 Too lazy to understand the whole script, but please try adding this below the line with getitem. if (.@rand <= 3) { announce(strcharinfo(PC_NAME)+" got "+ getd( ".p"+ .@s +"["+( 1+3*.@r -1 )+"]" ) +" "+ getitemname( getd( ".p"+ .@s +"["+ (1+ 3*.@r -2) +"]" ) ) +"!", bc_blue|bc_all); } Quote Share this post Link to post Share on other sites
Hello everyone, i have this working gacha script of Capuche
I want a little modification on it, npc will announce when a player got the rare item from 1% to 3% chance.
i hope this is the right place to post this and hope you guys could help me. Thanks in advance
tavern,66,37,3 script Gacha 562,{ mes .npc_name$; mes "Hello, do you want to play the Gatcha??"; next; switch( select( "Play !", "More Informations", "Leave" ) ) { case 1: break; case 2: while( getd(".p"+ .@j ) ) { mes .npc_name$; mes "Item required: ^FFCC00"+ getitemname( getd(".p"+ .@j ) ) +"^000000"; mes "Chance to gain something: ^CC0000"+ getd(".p"+ .@j +"[1]" ) +"%^000000"; mes "Possible gains:"; for( .@i = 3; .@i < getarraysize( getd(".p"+ .@j ) ); .@i += 3 ) mes "^0000FFx"+ getd(".p"+ .@j +"["+ .@i +"]" ) +"^000000 "+ getitemname( getd(".p"+ .@j +"["+ (.@i -1) +"]" ) ) +" (^CC0000"+ getd(".p"+ .@j +"["+ (.@i +1) +"]" ) +"%^000000)"; .@j++; next; } break; case 3: mes .npc_name$; mes "Bye!~"; close; } mes .npc_name$; mes "Which item do you want to use ?"; next; for( .@j = 0; getd(".p"+ .@j ); .@j++ ) { .@size = getarraysize( .@menu$ ); .@menu$[ .@size ] = getitemname( getd(".p"+ .@j ) ); .@sel[ .@size ] = .@j; } .@s = .@sel[ select( implode( .@menu$, ":" ) ) -1 ]; while (1) { if ( countitem( getd(".p"+ .@s ) ) < 1 ) { mes .npc_name$; mes "it seems you have ran out of "+ getitemname( getd(".p"+ .@s ) ); close; } mes .npc_name$; mes "Here we go..."; delitem getd(".p"+ .@s ), 1; if( rand(100) > getd(".p"+ .@s +"[1]" ) )// lose mes "You got nothing"; else { .@rand = rand( getd(".totalchance"+ .@s ) ); .@r = 1; while ( ( .@rand = .@rand - getd( ".p"+ .@s +"["+ (1+ 3 * .@r) +"]" ) ) >= 0 ) .@r++; getitem getd( ".p"+ .@s +"["+ (1+ 3*.@r -2) +"]" ), getd( ".p"+ .@s +"["+( 1+3*.@r -1 )+"]" ); mes "You got ^FF00CC"+ getd( ".p"+ .@s +"["+( 1+3*.@r -1 )+"]" ) +" "+ getitemname( getd( ".p"+ .@s +"["+ (1+ 3*.@r -2) +"]" ) ) +"^000000"; } mes " "; mes "wanna try again ?"; next; if ( select( "Yes", "No" ) == 2 ) close; } close; OnInit: // (item ID need) (chance), (reward 1) (number of reward 1) (chance to gain), (reward 2) (number of reward 2) (chance to gain)... setarray .p0, 32130,100, 31731,1,1, 20255,1,2, 31320,1,3, 6320,1,14, 32044,1,14, 7776,1,14, 32041,1,80, 32091,1,80, 32092,1,80, 32093,1,80, 32040,10,80; // Mithril Coin setarray .p1, 32131,100, 19827,1,1, 5335,1,1, 32041,1,28, 32091,1,28, 32092,1,28, 32093,1,28, 32040,1,28, 7517,1,70; // Gold Coin while ( getd(".p"+ .@j ) ) { for( .@i = 4; .@i < getarraysize( getd(".p"+ .@j ) ); .@i += 3 ) setd ".totalchance"+ .@j, getd(".totalchance"+ .@j ) + getd(".p"+ .@j +"["+ .@i +"]" ); .@j++; } .npc_name$ = "[ "+ strnpcinfo(1) +"]"; end; }
Share this post
Link to post
Share on other sites