I have a doubt about the texture exchange of a map. Basically, I have two maps sharing the location and name of some folders (textures and models), therefore there is a conflict between the maps.
The situation:
- There is the normal Glasheim dungeon which looks like a destroyed castle (glast_01). This castle has certain textures and models that I want to preserve.
The problem: The restored version uses the same textures names and locations that the normal map uses (just other GRF). when I try to have both maps in a server one will have the textures of the other one:
- If I charge the GRF that comes with the costume version, the normal version of Glastheim will have some restored parts coming from this GRF.
- If I do not charge the GRF the new version will have some destroyed parts from the normal map.
The doubt: Do you know a simple method to fix it? I mean, a method to change the folder location of the textures (or texture names) of the Restored map and therefore keep both maps living in harmony?
One idea I have is a brute force method, where I should change the textures one by one.
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