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Muyo

Luk & Thawing

Question

I wish someone would tell me where to change the source, so that the status luk accelerate thawing of a player.
 
The more luk faster thaws.
 
And not this:
 
	//Percentual resistance: 10000 = 100% Resist	//Example: 50% -> sc_def=5000 -> 25%; 5000ms -> tick_def=5000 -> 2500ms	int sc_def = 0, tick_def = -1; //-1 = use sc_def	//Linear resistance substracted from rate and tick after percentual resistance was applied	//Example: 25% -> sc_def2=2000 -> 5%; 2500ms -> tick_def2=2000 -> 500ms	int sc_def2 = 0, tick_def2 = -1; //-1 = use sc_def2	struct status_data* status;	struct status_change* sc;	struct map_session_data *sd;	nullpo_ret(bl);

or this

 

		case SC_FREEZE:			sc_def = status->mdef*100;			sc_def2 = status->luk*10;			tick = status->luk>199?0:tick;

I was told it was in src / map / status.c status_get_sc_def

 

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