nyxfatalis 5 Posted August 23, 2013 Hi hercules, Can Someone make me An NPC That will change ( with menu ) 100 TCG to 10 PODS 100 TCG to 20 Convex Mirror 100 TCG to 15 Jellopy. NPC message will be : Hi there, i can trade your 100 TCG's to 10 PODS or 20 Convex Mirror or 15 Jellopy. Pick what you want. menu : 10 PODS , 20 Convex Mirror , 15 Jellopy. THANKS IN ADVANCE. ^^~! Quote Share this post Link to post Share on other sites
0 Patskie 88 Posted August 23, 2013 prontera,150,150,0 script Exchanger 100,{ mes .npc$; mes "Hi there, i can trade your 100 TCG's to 10 PODS or 20 Convex Mirror or 15 Jellopy."; next; switch(select(.choice$)) { case 1: if ( countitem(7227) < 100 ) end; delitem 7227,100; getitem 7179,10; break; case 2: if ( countitem(7227) < 100 ) end; delitem 7227,100; getitem 12214,20; break; case 3: if ( countitem(7227) < 100 ) end; delitem 7227,100; getitem 909,15; break; default: break; } OnInit: .npc$ = "[ " +strnpcinfo(1)+ " ]"; .choice$ = "10 PODS:20 Convex Mirror:15 Jellopy"; end;} Quote Share this post Link to post Share on other sites
0 Mumbles 193 Posted August 24, 2013 prontera,150,150,0 script Exchanger 100,{ mes .npc$; mes "Hi there, i can trade your 100 TCG's to 10 PODS or 20 Convex Mirror or 15 Jellopy."; next; switch(select(.choice$)) { case 1: if ( countitem(7227) < 100 ) end; delitem 7227,100; getitem 7179,10; break; case 2: if ( countitem(7227) < 100 ) end; delitem 7227,100; getitem 12214,20; break; case 3: if ( countitem(7227) < 100 ) end; delitem 7227,100; getitem 909,15; break; default: break; } OnInit: .npc$ = "[ " +strnpcinfo(1)+ " ]"; .choice$ = "10 PODS:20 Convex Mirror:15 Jellopy"; end;} Err...this line will cause the player to freeze if the expression is false: if ( countitem(7227) < 100 ) end; Additionally, the check can be placed before the switch; since it's checked every time anyways, it would be pointless to repeat the check. Here's my method: prontera,150,150,5 script Exchanger 100,{ // Dialogue I mes .name$; mes "Hi there, I can exchange "+ .voucher_amt +" of your "+ getitemname(.voucher_id) +" for several different rewards."; next; // Choose item to exchange menu .option$, -; // Dialogue II mes .name$; // Check required voucher amount if (countitem(.voucher_id) < .voucher_amt) { mes "Sorry, but you do not have enough "+ getitemname(.voucher_id) +" to complete this transaction."; close; } // Delete required item delitem .voucher_id, .voucher_amt; // Get reward .@i = @menu - 1; getitem .item_id[.@i], .amount[.@i]; // Dialogue III mes "Thank you! Enjoy your "+ .amount[.@i] +" "+ getitemname(.item_id[.@i]) +"!"; close; OnInit: // NPC name .name$ = "["+ strnpcinfo(1) +"]"; // Voucher ID and amount .voucher_id = 7227; .voucher_amt = 100; // Item IDs and corresponding amounts setarray .item_id[0], 7179, 12214, 909; setarray .amount[0], 10, 20, 15; // Fill secondary menu items for (.@i = 1; .@i < getarraysize(.item_id); .@i++) .option$ = .option$ +":"+ .amount[.@i] +" "+ getitemname(.item_id[.@i]); // Add menu items to primary option .option$ = .amount[0] +" "+ getitemname(.item_id[0]) + .option$; end;} Quote Share this post Link to post Share on other sites
Hi hercules,
Can Someone make me
An NPC That will change ( with menu )
100 TCG to 10 PODS
100 TCG to 20 Convex Mirror
100 TCG to 15 Jellopy.
NPC message will be :
Hi there, i can trade your 100 TCG's to 10 PODS or 20 Convex Mirror or 15 Jellopy.
Pick what you want.
menu : 10 PODS , 20 Convex Mirror , 15 Jellopy.
THANKS IN ADVANCE. ^^~!
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