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Petey Pablo

Help me with this Soul Linker NPC

Question

Always got freeze. I dont know whats wrong. Please check the script below!

 

prontera,161,190,3 script Soul Linker 992,{OnLink:switch ( basejob ) {case Job_Alchemist: set .@spirit, 445; break;case Job_Monk: set .@spirit, 447; break;case Job_Star_Gladiator: set .@spirit, 448; break;case Job_Sage: set .@spirit, 449; break;case Job_Crusader: set .@spirit, 450; break;case Job_SuperNovice: set .@spirit, 451; break;case Job_Knight: set .@spirit, 452; break;case Job_Wizard: set .@spirit, 453; break;case Job_Priest: set .@spirit, 454; break;case Job_Bard: case Job_Dancer: set .@spirit, 455; break;case Job_Rogue: set .@spirit, 456; break;case Job_Assassin: set .@spirit, 457; break;case Job_Blacksmith: set .@spirit, 458; break;case Job_Hunter: set .@spirit, 460; break;case Job_Soul_Linker: set .@spirit, 461; break;default:if ( upper == 1 && baselevel < 70 )set .@spirit, 494;}if ( .@spirit ) {sc_start4 sc_spirit, 360000, 5, .@spirit,0,0;skilleffect .@spirit, 5;}end;OnInit:defpattern 1, "link","OnLink";activatepset 1;end;} 

 

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prontera,161,190,3 script Soul Linker 992,{OnLink:switch ( basejob ) {	case Job_Alchemist: set .@spirit, 445; break;	case Job_Monk: set .@spirit, 447; break;	case Job_Star_Gladiator: set .@spirit, 448; break;	case Job_Sage: set .@spirit, 449; break;	case Job_Crusader: set .@spirit, 450; break;	case Job_SuperNovice: set .@spirit, 451; break;	case Job_Knight: set .@spirit, 452; break;	case Job_Wizard: set .@spirit, 453; break;	case Job_Priest: set .@spirit, 454; break;	case Job_Bard: case Job_Dancer: set .@spirit, 455; break;	case Job_Rogue: set .@spirit, 456; break;	case Job_Assassin: set .@spirit, 457; break;	case Job_Blacksmith: set .@spirit, 458; break;	case Job_Hunter: set .@spirit, 460; break;	case Job_Soul_Linker: set .@spirit, 461; break;	default:	if ( upper == 1 && baselevel < 70 )		set .@spirit, 494;	break;}if ( .@spirit ) {	sc_start4 SC_SOULLINK, 360000, 5, .@spirit,0,0;	skilleffect .@spirit, 5;}end;OnInit:defpattern 1, "link","OnLink";activatepset 1;end;}

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