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yllainne

How to remove Cooldown Asura when Body relo is used?

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In src/map/skill.c, find:

case MO_BODYRELOCATION:			if (unit->movepos(src, x, y, 1, 1)) {	#if PACKETVER >= 20111005				clif->snap(src, src->x, src->y);	#else				clif->skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);	#endif				if (sd)					skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000, false);			}			break;

 

Remove:

				if (sd)					skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000, false);

 

And recompile.

Edited by Mikado

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sir how about editing the aftercast delay of asura combo. except for skill.conf. 

and how to reduce damage of skill? mainly asura?

 

thanks in advance.

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In src/map/skill.c, find:

case MO_BODYRELOCATION:			if (unit->movepos(src, x, y, 1, 1)) {	#if PACKETVER >= 20111005				clif->snap(src, src->x, src->y);	#else				clif->skill_poseffect(src,skill_id,skill_lv,src->x,src->y,tick);	#endif				if (sd)					skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000, false);			}			break;

 

Remove:

				if (sd)					skill->blockpc_start (sd, MO_EXTREMITYFIST, 2000, false);

 

And recompile.

sir can i ask how to set while using body reloc the cool down of asura  will start to cool donw again and again . every time you use body reloc. . becoz my body reloc here is every time u use body reloc. it only give 1 cool down then u can use body =asura bam

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