Louis T Steinhil 4 Posted July 3 Hello, is there a way for me to bring along the title and UDT GROUP of npc to duplicate npc? Original NPC Duplicate NPC Quote Share this post Link to post Share on other sites
0 KirieZ 88 Posted July 7 The error is due to the main NPC not being in a map. As it is not in a map, Herc most likely didn't initialize unit data for it (since it would be useless). Either put it in a map or add a check to not apply unitdata for it. Here is how to do the 2nd option: OnInit: if (strnpcinfo(NPC_MAP) == "") // Not in a map, can't set view data end; setunitdata(getnpcid(), UDT_GROUP, 1); setunittitle(getnpcid(), "Goddess Statue"); end; Quote Share this post Link to post Share on other sites
0 KirieZ 88 Posted July 5 How are you setting the title/group for the first one? OnInit should be called in every duplicate, so you could just use it to set the title/group Quote Share this post Link to post Share on other sites
0 Louis T Steinhil 4 Posted July 6 10 hours ago, KirieZ said: How are you setting the title/group for the first one? OnInit should be called in every duplicate, so you could just use it to set the title/group Ah it's different, okay thanks for the advice! I set the title group like this. OnInit: setunitdata( getnpcid("[ Heal & Buffs ]"), UDT_GROUP, 21); setunittitle( getnpcid("[ Heal & Buffs ]"), "Goddess Statue" ); end; Quote Share this post Link to post Share on other sites
0 KirieZ 88 Posted July 6 what if you simply use "getnpcid()" without the NPC name? or use the full name. I am assuming your duplicates have a hidden or unique name added to them, so this getnpcid is not picking it and all of them are targeting the main one. Try to either use just "getnpcid()" (which should target the current NPC), or if this doesn't work, use strnpcinfo to get the full name instead of the display name Quote Share this post Link to post Share on other sites
0 Louis T Steinhil 4 Posted July 7 7 hours ago, KirieZ said: what if you simply use "getnpcid()" without the NPC name? or use the full name. I am assuming your duplicates have a hidden or unique name added to them, so this getnpcid is not picking it and all of them are targeting the main one. Try to either use just "getnpcid()" (which should target the current NPC), or if this doesn't work, use strnpcinfo to get the full name instead of the display name I get this error when i set it to OnInit: setunitdata( getnpcid(), UDT_GROUP, 21); setunittitle( getnpcid(), "Goddess Statue" ); end; then: OnInit: setunitdata( strnpcinfo(1), UDT_GROUP, 21); setunittitle( strnpcinfo(1), "Goddess Statue" ); end; Whole script: //===== Hercules Script ====================================== //= [ Heal & Buffs ] //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.2 //===== Description: ========================================= //= Basic [ Heal & Buffs ] script. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Aligned coordinates with @go. //= 1.2 Fix variables and character stuck at healing //============================================================ - script Healer FAKE_NPC,{ .@price = 0; // Zeny required for heal .@Buffs = 1; // Also buff players? (1: yes / 0: no) .@Delay = 5; // Heal delay, in seconds if (@HD > gettimetick(GETTIMETICK_UNIXTIME)) { end; } if (.@price) { message strcharinfo(PC_NAME),"Healing costs "+.@price+" Zeny."; if (Zeny < .@price) end; if(select("^0055FFHeal^000000", "^777777Cancel^000000") == 2) close; Zeny -= .@price; } specialeffect(EF_HEAL2, AREA, playerattached()); percentheal 100,100; if (.@Buffs) { specialeffect(EF_INCAGILITY, AREA, playerattached()); sc_start SC_INC_AGI,240000,10; specialeffect(EF_BLESSING, AREA, playerattached()); sc_start SC_BLESSING,240000,10; } if (.@Delay) { @HD = gettimetick(GETTIMETICK_UNIXTIME) + .@Delay; } end; OnInit: setunitdata( strnpcinfo(1), UDT_GROUP, 21); setunittitle( strnpcinfo(1), "Goddess Statue" ); end; } // Duplicates //============================================================ alberta,25,240,6 duplicate(Healer) Healer#alb 4_F_08_STATUE aldebaran,135,118,6 duplicate(Healer) Healer#alde 4_F_08_STATUE amatsu,200,79,4 duplicate(Healer) Healer#ama 4_F_08_STATUE ayothaya,207,169,6 duplicate(Healer) Healer#ayo 4_F_08_STATUE comodo,184,158,6 duplicate(Healer) Healer#com 4_F_08_STATUE einbech,57,36,6 duplicate(Healer) Healer#einbe 4_F_08_STATUE einbroch,57,202,6 duplicate(Healer) Healer#einbr 4_F_08_STATUE geffen,115,72,6 duplicate(Healer) Healer#gef 4_F_08_STATUE gonryun,156,122,6 duplicate(Healer) Healer#gon 4_F_08_STATUE hugel,89,150,6 duplicate(Healer) Healer#hug 4_F_08_STATUE izlude,125,118,5 duplicate(Healer) Healer#izl 4_F_08_STATUE jawaii,250,139,4 duplicate(Healer) Healer#jaw 4_F_08_STATUE lighthalzen,152,100,6 duplicate(Healer) Healer#lhz 4_F_08_STATUE louyang,226,103,4 duplicate(Healer) Healer#lou 4_F_08_STATUE manuk,272,144,6 duplicate(Healer) Healer#man 4_F_08_STATUE mid_camp,203,289,6 duplicate(Healer) Healer#mid 4_F_08_STATUE moc_ruins,72,164,4 duplicate(Healer) Healer#moc 4_F_08_STATUE morocc,153,97,6 duplicate(Healer) Healer#mor 4_F_08_STATUE moscovia,220,191,4 duplicate(Healer) Healer#mos 4_F_08_STATUE niflheim,212,182,5 duplicate(Healer) Healer#nif 4_F_08_STATUE payon,179,106,4 duplicate(Healer) Healer#pay 4_F_08_STATUE prontera,162,193,4 duplicate(Healer) Healer#prt 4_F_08_STATUE rachel,125,116,6 duplicate(Healer) Healer#rac 4_F_08_STATUE splendide,201,153,4 duplicate(Healer) Healer#spl 4_F_08_STATUE thor_camp,249,74,4 duplicate(Healer) Healer#thor 4_F_08_STATUE umbala,105,148,3 duplicate(Healer) Healer#umb 4_F_08_STATUE veins,217,121,4 duplicate(Healer) Healer#ve 4_F_08_STATUE xmas,143,136,4 duplicate(Healer) Healer#xmas 4_F_08_STATUE yuno,164,45,4 duplicate(Healer) Healer#yuno 4_F_08_STATUE // Duplicates (Renewal) //============================================================ brasilis,194,221,6 duplicate(Healer) Healer#bra 4_F_08_STATUE dewata,195,187,4 duplicate(Healer) Healer#dew 4_F_08_STATUE dicastes01,201,194,4 duplicate(Healer) Healer#dic 4_F_08_STATUE ecl_in01,45,60,4 duplicate(Healer) Healer#ecl 4_F_08_STATUE malangdo,132,114,6 duplicate(Healer) Healer#mal 4_F_08_STATUE malaya,205,205,6 duplicate(Healer) Healer#ma 4_F_08_STATUE mora,55,152,4 duplicate(Healer) Healer#mora 4_F_08_STATUE t_garden,123,121,4 duplicate(Healer) Healer#tgarden 4_F_08_STATUE Quote Share this post Link to post Share on other sites
0 Louis T Steinhil 4 Posted July 7 7 hours ago, KirieZ said: The error is due to the main NPC not being in a map. As it is not in a map, Herc most likely didn't initialize unit data for it (since it would be useless). Either put it in a map or add a check to not apply unitdata for it. Here is how to do the 2nd option: OnInit: if (strnpcinfo(NPC_MAP) == "") // Not in a map, can't set view data end; setunitdata(getnpcid(), UDT_GROUP, 1); setunittitle(getnpcid(), "Goddess Statue"); end; OnInit: if (strnpcinfo(NPC_MAP) == "") // Not in a map, can't set view data end; setunitdata(getnpcid(), UDT_GROUP, 1); setunittitle(getnpcid(), "Goddess Statue"); end; Oh thanks man, this works. Now every duplicate has group and title. Quote Share this post Link to post Share on other sites
Hello, is there a way for me to bring along the title and UDT GROUP of npc to duplicate npc?
Original NPC
Duplicate NPC
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