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KirieZ last won the day on June 22 2019

KirieZ had the most liked content!


About KirieZ

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  1. Usually it is recommended to check which features you want/need, and which nemo patches you may want to use, after that, just pick a client that matches your needs. For example, anything newer than 2019-06 would have the new guild emblems which is not implemented, so you may want to go with a previous date to have guild emblems. But if you want rodex, you would need at least 2015-05 or something around that. Another thing to consider are which nemo patches you may want to apply, as some won't work for some client dates. Unfortunately there's no list of features/client date, but for patches you may check nemo.herc.ws
  2. Recent clients (IIRC >= 2019-06) uses a new format for guild emblems which is not supported by Hercules yet, you have to use an older client
  3. I don't think you actually need skills for those cases, you could make a SC for the cooldown and set it to not be removed upon death. When the character dies: - does it have the SC? yes: -> do nothing (still in cooldown) no: -> set SC -> ressurect (maybe check how siegried token does it?)
  4. It looks like your db is missing some parts, are you using the sql files from your emulator? Try recreating your database
  5. It is not safe to edit an account cash points while user is online in-game. What flux does is store the cash points in website only (I don't remember the table, but iirc it is one of the flux ones). You buy the items through its website and redeems the item in game through a npc. I hope this helps
  6. What 4144 saying is that you can only change files read by Sakray (test server) client. For sakray client you have to edit the itemInfo_Sak file. For main client (kro live server) you can't edit and translate it because kRO has anti-cheat enabled and the anti-cheat will prevent you from editting it.
  7. I don't think you'll find a ready server that mix both. But it is possible to create one if you do it by yourself. Most renewal features are available for pre-re out of the box, but disabled. For example, random option drops works for both renewal and pre-re, but we don't have items set to drop with them. If you want monsters and items to work like renewal, you may want to start by picking the renewal db (db/re) and moving parts of it to pre-re folder, or vice versa (depending on which mechanics you want to keep, re or pre-re). Also, most renewal features can be switched on/off in source. I don't know much about revo-classic so I can't tell how much work it takes to make a server like it I hope this helps
  8. If you are sure that you have all the updates, I think you can run the queries that insert entries in the sql_updates table: https://github.com/HerculesWS/Hercules/blob/stable/sql-files/main.sql#L876
  9. Hello, I think you may have run into the wrong board. This board (herc.ws) is about Hercules MMORPG server (https://github.com/HerculesWS/Hercules), your question seems to be about something else, maybe Hercules Mainframe emulator?
  10. It should be possible if you change it on sql_connection file (https://github.com/HerculesWS/Hercules/blob/stable/conf/global/sql_connection.conf#L46) but I wouldn't recommend doing so as this will probably make queries take longer.
  11. IIRC Item stat enchants basically add a "card item" into the 4th slot (which enchantable items doesn't have for cards), and that item looks like an sphere. It is an item, you can find it on item db (look for Int_3 or something like that). You can probably change the sprite if you want, just like you do for any other item. But in this case it looks more like yourdata. grf is out of date... does other enchants work fine? I may be wrong, but this is what I remember... ItemInfo.lua and .lub are "the same" (actually .lub would be the "compiled" version of .lua, but a lot of time we use it in plaintext)
  12. I didn't understand your question :x
  13. Hmm yes, I think you should duplicate original card act and rename to taogunka.act. You need to get it from official data.grf, it is probably at: data/sprite/¾ÆÀÌÅÛ/À̸§¾ø´ÂÄ«µå.act
  14. It should be exactly like adding any item. You have to put the .spr file in the sprite directory as you did and also the item and collection bmp in texture folder. Iirc they are: texture/À¯ÀúÀÎÅÍÆäÀ̽º/item/<item name>.bmp --> the sprite that appears in yor inventory texture/À¯ÀúÀÎÅÍÆäÀ̽º/collection/<item name>.bmp --> the image that appears when you right click
  15. KirieZ


    Hercules has this functionality built-in since some time ago (check unittalk).
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