themon 63 Posted October 14, 2013 when I see this .gif I get an idea if you can make your card summon a monster to help you. or maybe New Job Class Card Collector or Card Duelist Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted October 14, 2013 wouldn't something like this work? autobonus <bonus script>,<rate>,<duration>{,<flag>,{<other script>}}; With the other script being something like this: summon "Monster name",<monster id>{,<Time Out>{,"event label"}}; ? Please refer to doc/script_commands.txt for more information about this. Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted October 14, 2013 (edited) Well ofcourse its possible with some minor edits , but it would be nice if some spriters could make that card summon animation as shown in .gif file Edited October 14, 2013 by Dastgir Pojee Quote Share this post Link to post Share on other sites
0 themon 63 Posted October 14, 2013 that would be cool Quote Share this post Link to post Share on other sites
0 themon 63 Posted October 14, 2013 I wish they can put the animation like in the photo. show what card are being summoned Quote Share this post Link to post Share on other sites
0 evilpuncker 504 Posted October 14, 2013 that is not part of developer's job, you need graphic related people to do the job! Quote Share this post Link to post Share on other sites
0 Mystery 594 Posted October 15, 2013 This isn't really a "Suggestion" for Hercules since this is a complete custom modification for one's server. So, I don't think it's suitable as a Suggestion so I'll be moving the topic - especially at the way you worded your topic ;P Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted October 15, 2013 wouldn't something like this work? autobonus <bonus script>,<rate>,<duration>{,<flag>,{<other script>}};With the other script being something like this: summon "Monster name",<monster id>{,<Time Out>{,"event label"}};? Please refer to doc/script_commands.txt for more information about this. I almost forgot about summon script, summon script alone can work, why autobonus? Summon has timeout option Quote Share this post Link to post Share on other sites
0 themon 63 Posted October 15, 2013 Oh maybe I can put summon on card script Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted October 15, 2013 wouldn't something like this work? autobonus <bonus script>,<rate>,<duration>{,<flag>,{<other script>}};With the other script being something like this: summon "Monster name",<monster id>{,<Time Out>{,"event label"}};? Please refer to doc/script_commands.txt for more information about this. I almost forgot about summon script, summon script alone can work, why autobonus? Summon has timeout option Autobonus so that monsters are not spawned each time you attack, thus avoiding infestation of summoned monsters on the map. Quote Share this post Link to post Share on other sites
0 themon 63 Posted October 15, 2013 (edited) // Cards //=================================================================== 4001,Poring_Card,Poring Card,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,2; bonus bFlee2,1; },{},{if(countitem(4001)>=2)delitem 4001,2; summon "Poring",1002;} 4002,Fabre_Card,Fabre Card,6,20,,10,,,,,,,,2,,,,,{ bonus bVit,1; bonus bMaxHP,100; },{},{if(countitem(4002)>=2)delitem 4002,2; summon "Fabre",1007;} This just an example. I hope guy at graphics design can add an cutin everytime you use it. Just for now what I did is everytime you unequip the item mounted with card example armor with poring card. And you have 2 more card poring in your inventory it will consume 2cards to summon poring monster. What I really like is when you mount a card that has the ability to summon monster. There will be a summon skill button added in you misc skill menu. Like call humonculus. And a higher level to summon more powerful monster. And the high refine can make the summon last longer before it disappeared. And if case you what to summon boss monster an item is require or hp and sp to summon it and need a longer cooldown on that summon skill so the player can't take advantage of the skillcard summon sample.txt Edited October 15, 2013 by themon Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted October 15, 2013 wouldn't something like this work? autobonus <bonus script>,<rate>,<duration>{,<flag>,{<other script>}};With the other script being something like this: summon "Monster name",<monster id>{,<Time Out>{,"event label"}};? Please refer to doc/script_commands.txt for more information about this. I almost forgot about summon script, summon script alone can work, why autobonus? Summon has timeout option Autobonus so that monsters are not spawned each time you attack, thus avoiding infestation of summoned monsters on the map. Haha, I maybe misunderstood it. I thought card will be usable item that will vanish after 1 use. Quote Share this post Link to post Share on other sites
0 themon 63 Posted October 17, 2013 @Dastgir actually that is really my first idea but this is just my temporary solution or just an example. this are some option for card summon. that I dont know how to do? 1st option is to make a custom item like example duel disk in Yugioh that when you equip it you will have a custom skill added misc skill that can summon monster using card in expense some amount of your sp. 2nd option is to put a button on card to summon them. something like in recipe book. and after that the card is destroyed 3rd option is if you drop the card and it will summon that card monster which I think is more difficult to do Quote Share this post Link to post Share on other sites
when I see this .gif I get an idea if you can make your card summon
a monster to help you.
or maybe
New Job Class Card Collector or Card Duelist
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